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Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedmeme2022-07-31 04:43 pm
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Test Drive Meme #1



Test Drive Info

Test Drive Memes usually take place in a virtual reality simulation occurring in characters' minds that tests them for 'fitness' before they enter the setting officially. However, for the first TDM, it will be set in the real world and centered around the arrival of the first crop of extra-universal "recruits."
Test Drive Meme threads may be considered game canon so long as all parties agree to it.
Test Drive Meme threads do count for Activity Check.

Welcome to the Broken World.

You can't even remember how you got here.

All you know is that one moment you were in a world you were used to, comfortable in. It might have been a regular day or the most important day of your life, in the middle of a meal or brushing your teeth or the battle to save the world or the moment of your death. Whoever took you didn't seem to care what you were doing when you were taken, and now that you're here, they still don't seem to care.

You wake up after what seems like the blink of an eye, nauseous and dizzy but otherwise unscathed, possessions taken away, barefoot and dressed only in a set of plain grey clothing, like the most bland uniform ever imagined, in an empty room with empty walls and one single door with a small barred window and a single number printed just above it. The door is locked and cannot be broken by any means, you can feel your connection with any superhuman powers you had severed, leaving them just out of reach - you can feel them there, tingling at your fingertips or in the back of your brain, but you just can't get to them. There is no one to greet you or explain what's happening. You start to lose track of time, the only sound the distant ticking of what sounds like a massive clock.

Just when things seem hopeless, when you feel like you're about to go mad, there's the sound of a commotion outside your door. The sounds of a battle, or perhaps an infiltration gone just slightly wrong. Either way, when the door opens, there is a figure there with a hand outstretched.

"Welcome to the Broken World. Come on, we'll explain everything just as soon as we get you and the others out of here."

i. The Rescue

The moment of peace and freedom doesn't last for long.

Even while you're still disoriented from everything that's happened in the past few hours, the person who's just freed you pushes a gun into your hands. If you're familiar with guns, it's simple enough to use, with a recognizable safety and trigger, a magazine of bullets attached to the bottom. If you're not familiar with guns, well...the person who just rescued you will give you a minute-long introduction to it. Press this button, click this hammer back, pull the trigger to shoot. Nothing fancy, but enough that you won't hurt yourself or anyone else you're not supposed to be hurting. Probably.

After being handed the gun, the person rescuing you looks at you not unkindly and gestures for you to follow, leads you through a maze of concrete corridors to the entrance of the building. There, you'll find something of a small warzone, a battle in progress though almost completed, in the parking and courtyard area between several small, squat concrete buildings. There, huddled in the safety of the building's entryway, the person who just rescued you will point across the courtyard toward an encroaching patch of jungle and quickly explain the situation - you've been brought to this place by the Sylphid, long-standing enemies who will "eat your soul" and replace you if they catch you, and the person rescuing you is part of a resistance army intending to overthrow them. You're to make your way across the courtyard and into the jungle, where you'll find someone named Brycen, a blue-skinned man who will get you out of here even as the battle rages on.

The courtyard is mainly open, with a few benches and trees that can be used as cover, and there is a small group of Sylphid - the enemy, the people who took you and are now shooting at you, but who look like average everyday people - who are taking potshots at whoever crosses the courtyard even as they engage with the rebels. You'll be provided with suppressive fire from those same rebels while you cross the courtyard, but other than that, you're on your own unless you want to take the run with whoever else just got rescued.

ii. Race Through The Jungle

Once you make your way across the courtyard and into the jungle, you'll find Brycen waiting for you about a 10 minute walk in. The moment he sees you, he gestures you over and leads you a few feet further into the underbrush where there are a few All-Terain Vehicles parked in a small clearing. Shooting you a little grin, Brycen spreads his arms to present the vehicles, then heads over to the closest one. What follows is a quick explanation of how to use the ATV, a small hovercraft that can seat two. Brycen points out another ATV that is driven by a member of the resistance, and tells you that this person will guide you to the Witches Camp, where you'll be living from now on. But it's on you to pilot the ATV from here to there.

Well, you and your new friend.

See, there are half as many ATVs as there are people, and each one does seat two. Brycen gestures at the nearest extra-universal arrival and tells both of you to hop on. Now, you're both bound for the Witches Camp together, for better or worse. It's a long walk, so don't piss off your pilot!

Or overturn the ATV or crash it, because the path from the clearing to the Witches Camp is rough, without many trails or paths that have been carved out of the underbrush, something the revolutionaries have done to avoid being tracked back to their home. The ride will be bumpy, hover-vehicle or not, with a lot of swerving to avoid obstacles and dodging to avoid branches. Hopefully, you won't have a run-in with any of the local jungle wildlife, which can range from small, relatively harmless animals to lizards the size of small dinosaurs and wild cats.

It's a wild ride, but eventually you make it to the Witches Camp, a sprawling maze of low-to-the-ground buildings and markets interspersed with jungle for cover, and the rebel leading you keeps doing so until you pull up in front of Central Command. This building is one of the nicer ones in the area, and houses the Witch herself as well as the seat of the revolution. This is where all of the rebel plans are made and where new arrivals are put up.

iii. Welcome Home

Once you enter Central Command, you'll find that they've prepared space for you. First, you'll be led to the residential area of the large building and given the keycard to your new apartment, a small furnished studio apartment with a main living/sleeping area, a desk, kitchenette, bathroom with shower stall, and a walk-in closet for storage. Once you've been oriented to your new apartment, you'll be taken to pick your network device from an array of devices ranging from ultra-modern tablets that can fold into the shape of a phone to an equivalent of regular modern-day cell phones to magical tablets or books that can be interacted with by characters unfamiliar with technology. They'll also offer to alter your own phone or device to access the network, if you prefer that.

After that, you will be guided to one of the big board rooms in the Central Command, where you'll find a large spread of food on the table, ready to be dug into - all the staff at Central Command have brought food from home to share with the new arrivals. You'll also find notebooks and pens to take notes, because this is the official orientation, and you'll come out of it having learned pretty much everything about the rebellion, the Sylphid, how the rebellion originated and most importantly, how you got here and how you can go home.

This is where the rebels point out that helping them is helping yourself, because the only way to send you home is to commandeer the device that brought you here in the first place, and the only way to do that is to overthrow the Sylphid overlords.

After this presentation, no matter how accepting or skeptical you are, you'll be given a small stipend and set free to explore the city, linger around and chat over the potluck leftovers, go back to your apartment, make a network entry to meet other people, or whatever else you'd like to do. Want some new clothes? They can direct you to the markets. Looking to start learning magic? They can direct you to the Mage's Sector where you can find a teacher. Looking to dance your cares away in the wake of this terrible upheaval? They can direct you to a club in The Electric Heart that sells cocktails that'll erase all your pain for the evening.

Go wild. The Witches Camp is your new home. What will you make of it?

iv. Network

Once you've settled into your apartment in the evening, you're free to browse the internet and intranet on your new network device. Care to make an entry and meet the others in your same situation?

cynicte: (9)

[personal profile] cynicte 2022-08-01 11:16 pm (UTC)(link)
"Do I look satisfied to you?"

She watches him peevishly as he piles his plate high. This both is, and isn't about the food. "Of course it isn't poisoned, but you're accepting their hospitality. There are rules." Or, at the very least, implications.

"Don't you want to know why they took everything from us? Why they want us to fight a war that isn't ours?"
heeroized: (Anger will make the whole earth tremble)

[personal profile] heeroized 2022-08-01 11:34 pm (UTC)(link)
"Do I look like I care if you're satisfied?"

It's said in the same bland tone he's said everything else. Heeero's expression doesn't even flicker.

"You'll need to be more specific." Heero interjects once she's finished. "Which they are you talking about?"

It's an important distinction, because these rebels certainly hadn't taken anything from him. Had given him a gun though. Which he still had as a matter of fact, so either they were incredibly sloppy or just incredibly cocky if they had any nefarious plans. Don't arm the people you need to keep submissive.

"Then tell them you don't want to fight. That you want to sit here and do nothing while other people try to make it so you can go home. I doubt they can force you."

If there's one thing he's learned from war, you can always change sides later if it turns out you've been fighting for the wrong one. He's not too worried. Then, dark blue eyes watching her pointedly he uses his free hand to pick a bread roll off his plate. It's... bread. Tastes fine.

"I'm going to eat."

With that he turns to find an empty table before sitting at it and digging in with all the gusto of a teenager who hasn't eaten in a while.
cynicte: (2)

[personal profile] cynicte 2022-08-03 04:12 am (UTC)(link)
... Why did he ask if he didn't care for the answer, but Nicte lets that thought burn away on her tongue like pyro-fire, and shoves her hands into her pockets. "You're getting ahead of yourself. Are you asking the right questions? They should prove that they can send us home before we fight their battles."

Goddess, the way that he inhales that food like he's eager to get it over and done with, so he can move on. It angers Nicte, it worries her. Blind faith always does, but only because she knows what it feels like to be gutted by it.

"Before I came here, I could sing the songs, and now I can't, and I'm supposed to trust that something else took that away from me? We've heard one side of this story."
heeroized: (Can’t bear it)

Can I say that I kinda love the antagonism they have going? It's refreshing tbh

[personal profile] heeroized 2022-08-03 11:17 pm (UTC)(link)
Because he's a sarcastic little piece of shit sometimes when he wants to be.

"The Sylphids have the technology, not the rebellion." He points out, raising one eyebrow. "Which is part of what we're supposed to be fighting for." Did she even listen to the briefing at all? He has notes if she needs to go over everything, they're surprisingly thorough for someone who doesn't tend to say all that much.

He's still going to eat the food. Trustworthy or not he needs the energy. She's foolish for refusing. No matter what happens, she's going to need to keep her stores up for whatever comes next.

"Might take a while but you can probably walk back and ask the other side. If you're lucky they won't shoot you on sight." Maybe he's lucky, he doesn't have any power issues or anything that's missing. Everything he has is skill based or just... his body. Can't really take either of those from him.
cynicte: (15)

antagonism is my bread and butter >:)b

[personal profile] cynicte 2022-08-06 04:14 am (UTC)(link)
"You're naïve." She doesn't take any particular joy in telling him that. "In case you haven't noticed yet, we are on the same side. You, and me, and everybody else brought here against their will," us versus them, the oldest song Nicte knows.

How young is he? Young enough to remind Nicte uncomfortably of her time as a cadet when all she thought about was surviving basic, and finding a good foot in the pack before their advancement to war college.

Shortly, "Listen. I think it's very convenient that we happened to fall out of the sky into the lap of a war that could use a wildcard– you can't tell me you aren't suspicious of that. The rebellion has a story, a pretty, convincing one, but I think we should ask around before accepting anything. Is that so unacceptable to you."
heeroized: (Anger will make the whole earth tremble)

"You're dumb" "No U" These two are ridic

[personal profile] heeroized 2022-08-07 01:09 am (UTC)(link)
The accusation surprises him, but it doesn't show on his face. He's been accused of a lot of things in his years, but naivety isn't one of them. Cynicism on the other hand? Being seen as so coldly emotionless he might as well be machine instead of human, sure. But naive? That's honestly a first.

"Allegedly against their will." He says after a moment, voice and face as even keeled as ever. Even pauses to take a drink. "I've no more reason to trust you than I do them." Who's to say one of them wasn't already possessed by the Sylphid? Or a sleeper agent? Heero hasn't ruled out any possibilities yet.

He's Seventeen. Maybe. He hasn't really been keeping track very closely. Birthdays stopped meaning anything to him a long time ago.

"If they'd planned this, they did a pretty shitty job." Heero says bluntly, before going back to eating for a moment. "Having to pull us out of an enemy compound right from the jump? Unlikely." Oh, of course he's suspicious. But why would he tell her anything?

Instead, the smallest of smiles pulls at his lips as he puts his fork down. "He doesn't appear to be here, but an..." He hesitates, almost calls him friend, but then doesn't. "Associate of mine would say 'Lady, your tin foil hat is so tight it's cutting off the flow to your brain.'" The momentary smile as he channels Duo fades almost instantly.

"I never said I wouldn't ask around, but there's no reason to do any of that without fuel. You're being foolish."