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Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedmeme2022-07-31 04:43 pm
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Test Drive Meme #1



Test Drive Info

Test Drive Memes usually take place in a virtual reality simulation occurring in characters' minds that tests them for 'fitness' before they enter the setting officially. However, for the first TDM, it will be set in the real world and centered around the arrival of the first crop of extra-universal "recruits."
Test Drive Meme threads may be considered game canon so long as all parties agree to it.
Test Drive Meme threads do count for Activity Check.

Welcome to the Broken World.

You can't even remember how you got here.

All you know is that one moment you were in a world you were used to, comfortable in. It might have been a regular day or the most important day of your life, in the middle of a meal or brushing your teeth or the battle to save the world or the moment of your death. Whoever took you didn't seem to care what you were doing when you were taken, and now that you're here, they still don't seem to care.

You wake up after what seems like the blink of an eye, nauseous and dizzy but otherwise unscathed, possessions taken away, barefoot and dressed only in a set of plain grey clothing, like the most bland uniform ever imagined, in an empty room with empty walls and one single door with a small barred window and a single number printed just above it. The door is locked and cannot be broken by any means, you can feel your connection with any superhuman powers you had severed, leaving them just out of reach - you can feel them there, tingling at your fingertips or in the back of your brain, but you just can't get to them. There is no one to greet you or explain what's happening. You start to lose track of time, the only sound the distant ticking of what sounds like a massive clock.

Just when things seem hopeless, when you feel like you're about to go mad, there's the sound of a commotion outside your door. The sounds of a battle, or perhaps an infiltration gone just slightly wrong. Either way, when the door opens, there is a figure there with a hand outstretched.

"Welcome to the Broken World. Come on, we'll explain everything just as soon as we get you and the others out of here."

i. The Rescue

The moment of peace and freedom doesn't last for long.

Even while you're still disoriented from everything that's happened in the past few hours, the person who's just freed you pushes a gun into your hands. If you're familiar with guns, it's simple enough to use, with a recognizable safety and trigger, a magazine of bullets attached to the bottom. If you're not familiar with guns, well...the person who just rescued you will give you a minute-long introduction to it. Press this button, click this hammer back, pull the trigger to shoot. Nothing fancy, but enough that you won't hurt yourself or anyone else you're not supposed to be hurting. Probably.

After being handed the gun, the person rescuing you looks at you not unkindly and gestures for you to follow, leads you through a maze of concrete corridors to the entrance of the building. There, you'll find something of a small warzone, a battle in progress though almost completed, in the parking and courtyard area between several small, squat concrete buildings. There, huddled in the safety of the building's entryway, the person who just rescued you will point across the courtyard toward an encroaching patch of jungle and quickly explain the situation - you've been brought to this place by the Sylphid, long-standing enemies who will "eat your soul" and replace you if they catch you, and the person rescuing you is part of a resistance army intending to overthrow them. You're to make your way across the courtyard and into the jungle, where you'll find someone named Brycen, a blue-skinned man who will get you out of here even as the battle rages on.

The courtyard is mainly open, with a few benches and trees that can be used as cover, and there is a small group of Sylphid - the enemy, the people who took you and are now shooting at you, but who look like average everyday people - who are taking potshots at whoever crosses the courtyard even as they engage with the rebels. You'll be provided with suppressive fire from those same rebels while you cross the courtyard, but other than that, you're on your own unless you want to take the run with whoever else just got rescued.

ii. Race Through The Jungle

Once you make your way across the courtyard and into the jungle, you'll find Brycen waiting for you about a 10 minute walk in. The moment he sees you, he gestures you over and leads you a few feet further into the underbrush where there are a few All-Terain Vehicles parked in a small clearing. Shooting you a little grin, Brycen spreads his arms to present the vehicles, then heads over to the closest one. What follows is a quick explanation of how to use the ATV, a small hovercraft that can seat two. Brycen points out another ATV that is driven by a member of the resistance, and tells you that this person will guide you to the Witches Camp, where you'll be living from now on. But it's on you to pilot the ATV from here to there.

Well, you and your new friend.

See, there are half as many ATVs as there are people, and each one does seat two. Brycen gestures at the nearest extra-universal arrival and tells both of you to hop on. Now, you're both bound for the Witches Camp together, for better or worse. It's a long walk, so don't piss off your pilot!

Or overturn the ATV or crash it, because the path from the clearing to the Witches Camp is rough, without many trails or paths that have been carved out of the underbrush, something the revolutionaries have done to avoid being tracked back to their home. The ride will be bumpy, hover-vehicle or not, with a lot of swerving to avoid obstacles and dodging to avoid branches. Hopefully, you won't have a run-in with any of the local jungle wildlife, which can range from small, relatively harmless animals to lizards the size of small dinosaurs and wild cats.

It's a wild ride, but eventually you make it to the Witches Camp, a sprawling maze of low-to-the-ground buildings and markets interspersed with jungle for cover, and the rebel leading you keeps doing so until you pull up in front of Central Command. This building is one of the nicer ones in the area, and houses the Witch herself as well as the seat of the revolution. This is where all of the rebel plans are made and where new arrivals are put up.

iii. Welcome Home

Once you enter Central Command, you'll find that they've prepared space for you. First, you'll be led to the residential area of the large building and given the keycard to your new apartment, a small furnished studio apartment with a main living/sleeping area, a desk, kitchenette, bathroom with shower stall, and a walk-in closet for storage. Once you've been oriented to your new apartment, you'll be taken to pick your network device from an array of devices ranging from ultra-modern tablets that can fold into the shape of a phone to an equivalent of regular modern-day cell phones to magical tablets or books that can be interacted with by characters unfamiliar with technology. They'll also offer to alter your own phone or device to access the network, if you prefer that.

After that, you will be guided to one of the big board rooms in the Central Command, where you'll find a large spread of food on the table, ready to be dug into - all the staff at Central Command have brought food from home to share with the new arrivals. You'll also find notebooks and pens to take notes, because this is the official orientation, and you'll come out of it having learned pretty much everything about the rebellion, the Sylphid, how the rebellion originated and most importantly, how you got here and how you can go home.

This is where the rebels point out that helping them is helping yourself, because the only way to send you home is to commandeer the device that brought you here in the first place, and the only way to do that is to overthrow the Sylphid overlords.

After this presentation, no matter how accepting or skeptical you are, you'll be given a small stipend and set free to explore the city, linger around and chat over the potluck leftovers, go back to your apartment, make a network entry to meet other people, or whatever else you'd like to do. Want some new clothes? They can direct you to the markets. Looking to start learning magic? They can direct you to the Mage's Sector where you can find a teacher. Looking to dance your cares away in the wake of this terrible upheaval? They can direct you to a club in The Electric Heart that sells cocktails that'll erase all your pain for the evening.

Go wild. The Witches Camp is your new home. What will you make of it?

iv. Network

Once you've settled into your apartment in the evening, you're free to browse the internet and intranet on your new network device. Care to make an entry and meet the others in your same situation?

bandit_of_ryloth: (bold)

[personal profile] bandit_of_ryloth 2022-08-02 01:29 am (UTC)(link)
"I don't," she replied, picking up a piece of fruit. "But logically, they expended a lot of resources to get us this far. If they wanted to drug us, why now? Do it sooner, when we're still disoriented. And if they wanted us dead, why did we wake up at all?"

She shrugged, taking a bite.

"And when something does happen, I'd prefer to have the energy to deal with it."
cynicte: (3)

[personal profile] cynicte 2022-08-03 03:51 am (UTC)(link)
"They don't want us dead," Nicte says like it's obvious, like this stranger is blind not to have noticed. She's never seen anybody like her before (red skin, twin tails), but she's seen women reborn of mycelium– stranger things can and have always existed, whether she's aware of them or not.

"They want us for war. Weren't you listening? They've armed us. Given us an 'enemy'. You're falling for it."
bandit_of_ryloth: (calm)

[personal profile] bandit_of_ryloth 2022-08-03 07:45 pm (UTC)(link)
Most of the enemies she's faced would much rather kill than suborn her - but that's the life of a Jedi, really. It doesn't help when half the time your enemy is part of the Imperial Remnant and, well, shooting is Tactic A, B, and C, most often.

She shrugs, taking a bite of her fruit.

"In which case, the food is doubly safe," she replied. "And it's a plausible enough story. I've seen it enough times. I can give them the benefit of the doubt, for now."

[OOC: Hiya! While I already love your character, I either missed the prohibition on fandom OCs or it went up after I started in the TDM, so Vol'tha here is, alas, out. Your call on whether or not you want to continue the thread. I'm down if you are, and either way wish you all the best!]
cynicte: (1)

[personal profile] cynicte 2022-08-06 03:42 am (UTC)(link)
(OOC: Aw, I'm sorry you're outskies w Vol'tha but I'm fine to keep going!)

Nicte's lip curls. "I'm so glad you have the wherewithal to do that." This is a waste of her time. It was never about the apple the woman holds in her hand. Nicte eyes its bite marks beadily, and changes tack. May as well try to connect a few dots.

"Where did you come here from?"
bandit_of_ryloth: (Default)

[personal profile] bandit_of_ryloth 2022-08-06 03:56 am (UTC)(link)
She herself is considering that apple for a moment. It's an unfamiliar food, but close enough to still be recognizable and edible. A bit more tart than what she's used to. Strange, really.

"Originally? A world known as Ryloth. But, of late, a moon called Yavin IV. You?"
cynicte: (15)

[personal profile] cynicte 2022-08-06 04:56 am (UTC)(link)
Nicte's frown may become a permanent feature of her face. She's never heard of Ryloth, and wouldn't be so bold as to assume she knew the name of every place on her planet either– but they aren't talking about the same planet any more.

It shouldn't be a surprise given everything else, and yet-

"America," is her answer, vaguely given, "On a world called Earth. Ever heard of it?"
bandit_of_ryloth: (investigating)

[personal profile] bandit_of_ryloth 2022-08-06 10:49 pm (UTC)(link)
"America," she repeats, running the unfamiliar word over her tongue, then shakes her head. "I've never heard of either. Humans, though, are familiar to me, so at least there's that."

She shrugs a little, taking another bite out of her apple.

"Whatever this is, it's pretty good. Very tart. Juicy."