modaccount: (Default)
Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedmeme2022-07-31 04:43 pm
Entry tags:

Test Drive Meme #1



Test Drive Info

Test Drive Memes usually take place in a virtual reality simulation occurring in characters' minds that tests them for 'fitness' before they enter the setting officially. However, for the first TDM, it will be set in the real world and centered around the arrival of the first crop of extra-universal "recruits."
Test Drive Meme threads may be considered game canon so long as all parties agree to it.
Test Drive Meme threads do count for Activity Check.

Welcome to the Broken World.

You can't even remember how you got here.

All you know is that one moment you were in a world you were used to, comfortable in. It might have been a regular day or the most important day of your life, in the middle of a meal or brushing your teeth or the battle to save the world or the moment of your death. Whoever took you didn't seem to care what you were doing when you were taken, and now that you're here, they still don't seem to care.

You wake up after what seems like the blink of an eye, nauseous and dizzy but otherwise unscathed, possessions taken away, barefoot and dressed only in a set of plain grey clothing, like the most bland uniform ever imagined, in an empty room with empty walls and one single door with a small barred window and a single number printed just above it. The door is locked and cannot be broken by any means, you can feel your connection with any superhuman powers you had severed, leaving them just out of reach - you can feel them there, tingling at your fingertips or in the back of your brain, but you just can't get to them. There is no one to greet you or explain what's happening. You start to lose track of time, the only sound the distant ticking of what sounds like a massive clock.

Just when things seem hopeless, when you feel like you're about to go mad, there's the sound of a commotion outside your door. The sounds of a battle, or perhaps an infiltration gone just slightly wrong. Either way, when the door opens, there is a figure there with a hand outstretched.

"Welcome to the Broken World. Come on, we'll explain everything just as soon as we get you and the others out of here."

i. The Rescue

The moment of peace and freedom doesn't last for long.

Even while you're still disoriented from everything that's happened in the past few hours, the person who's just freed you pushes a gun into your hands. If you're familiar with guns, it's simple enough to use, with a recognizable safety and trigger, a magazine of bullets attached to the bottom. If you're not familiar with guns, well...the person who just rescued you will give you a minute-long introduction to it. Press this button, click this hammer back, pull the trigger to shoot. Nothing fancy, but enough that you won't hurt yourself or anyone else you're not supposed to be hurting. Probably.

After being handed the gun, the person rescuing you looks at you not unkindly and gestures for you to follow, leads you through a maze of concrete corridors to the entrance of the building. There, you'll find something of a small warzone, a battle in progress though almost completed, in the parking and courtyard area between several small, squat concrete buildings. There, huddled in the safety of the building's entryway, the person who just rescued you will point across the courtyard toward an encroaching patch of jungle and quickly explain the situation - you've been brought to this place by the Sylphid, long-standing enemies who will "eat your soul" and replace you if they catch you, and the person rescuing you is part of a resistance army intending to overthrow them. You're to make your way across the courtyard and into the jungle, where you'll find someone named Brycen, a blue-skinned man who will get you out of here even as the battle rages on.

The courtyard is mainly open, with a few benches and trees that can be used as cover, and there is a small group of Sylphid - the enemy, the people who took you and are now shooting at you, but who look like average everyday people - who are taking potshots at whoever crosses the courtyard even as they engage with the rebels. You'll be provided with suppressive fire from those same rebels while you cross the courtyard, but other than that, you're on your own unless you want to take the run with whoever else just got rescued.

ii. Race Through The Jungle

Once you make your way across the courtyard and into the jungle, you'll find Brycen waiting for you about a 10 minute walk in. The moment he sees you, he gestures you over and leads you a few feet further into the underbrush where there are a few All-Terain Vehicles parked in a small clearing. Shooting you a little grin, Brycen spreads his arms to present the vehicles, then heads over to the closest one. What follows is a quick explanation of how to use the ATV, a small hovercraft that can seat two. Brycen points out another ATV that is driven by a member of the resistance, and tells you that this person will guide you to the Witches Camp, where you'll be living from now on. But it's on you to pilot the ATV from here to there.

Well, you and your new friend.

See, there are half as many ATVs as there are people, and each one does seat two. Brycen gestures at the nearest extra-universal arrival and tells both of you to hop on. Now, you're both bound for the Witches Camp together, for better or worse. It's a long walk, so don't piss off your pilot!

Or overturn the ATV or crash it, because the path from the clearing to the Witches Camp is rough, without many trails or paths that have been carved out of the underbrush, something the revolutionaries have done to avoid being tracked back to their home. The ride will be bumpy, hover-vehicle or not, with a lot of swerving to avoid obstacles and dodging to avoid branches. Hopefully, you won't have a run-in with any of the local jungle wildlife, which can range from small, relatively harmless animals to lizards the size of small dinosaurs and wild cats.

It's a wild ride, but eventually you make it to the Witches Camp, a sprawling maze of low-to-the-ground buildings and markets interspersed with jungle for cover, and the rebel leading you keeps doing so until you pull up in front of Central Command. This building is one of the nicer ones in the area, and houses the Witch herself as well as the seat of the revolution. This is where all of the rebel plans are made and where new arrivals are put up.

iii. Welcome Home

Once you enter Central Command, you'll find that they've prepared space for you. First, you'll be led to the residential area of the large building and given the keycard to your new apartment, a small furnished studio apartment with a main living/sleeping area, a desk, kitchenette, bathroom with shower stall, and a walk-in closet for storage. Once you've been oriented to your new apartment, you'll be taken to pick your network device from an array of devices ranging from ultra-modern tablets that can fold into the shape of a phone to an equivalent of regular modern-day cell phones to magical tablets or books that can be interacted with by characters unfamiliar with technology. They'll also offer to alter your own phone or device to access the network, if you prefer that.

After that, you will be guided to one of the big board rooms in the Central Command, where you'll find a large spread of food on the table, ready to be dug into - all the staff at Central Command have brought food from home to share with the new arrivals. You'll also find notebooks and pens to take notes, because this is the official orientation, and you'll come out of it having learned pretty much everything about the rebellion, the Sylphid, how the rebellion originated and most importantly, how you got here and how you can go home.

This is where the rebels point out that helping them is helping yourself, because the only way to send you home is to commandeer the device that brought you here in the first place, and the only way to do that is to overthrow the Sylphid overlords.

After this presentation, no matter how accepting or skeptical you are, you'll be given a small stipend and set free to explore the city, linger around and chat over the potluck leftovers, go back to your apartment, make a network entry to meet other people, or whatever else you'd like to do. Want some new clothes? They can direct you to the markets. Looking to start learning magic? They can direct you to the Mage's Sector where you can find a teacher. Looking to dance your cares away in the wake of this terrible upheaval? They can direct you to a club in The Electric Heart that sells cocktails that'll erase all your pain for the evening.

Go wild. The Witches Camp is your new home. What will you make of it?

iv. Network

Once you've settled into your apartment in the evening, you're free to browse the internet and intranet on your new network device. Care to make an entry and meet the others in your same situation?

newmemorywhodis: (Climb 01)

[personal profile] newmemorywhodis 2022-08-11 10:02 pm (UTC)(link)
Yup, Link was definitely climbing. Not as fast as he could climb, because his Slate was distressingly empty and now he didn't have his climbing gear to help him go faster.

(There may have been a small, secret near panic-attack when he'd realised that everything he'd collected was gone. But it's fine. It was fine. Totally, completely fine. Yup.)

Now, though, he pauses for a moment to hang off of a gutter while he angles his head back to the woman talking to him.

"Up," he says. Apparently he considers that a full answer too, because he immediately turns back and resumes climbing.
songmother: <user name="inkcharm"> (022 about whether to have children)

[personal profile] songmother 2022-08-11 10:21 pm (UTC)(link)
Obviously, impudent child. Really, though, she should have known better. As she can't follow, she is forced to raise her voice, which while something she has done with command for centuries, it has been awhile since she needed to speak with stern General intonation.

"To where? Why? And don't say 'the top'. Who are you?" Her hands instinctively found her hips, as if this was supposed to make her intimidating as her form got smaller and smaller the higher he climbed. Should she alert someone in case this was an enemy spy? Spies weren't known for giving honest answers.

She have knocked him off with her voice and frozen him in place, if only she'd had her power.
newmemorywhodis: (Puzzled 01)

[personal profile] newmemorywhodis 2022-08-11 10:33 pm (UTC)(link)
This time he actually jumps onto a window ledge to stand, rather than just pausing, and peers down at the woman. She can talk loud. And she asks a lot of questions.

"Why not?" he says. "The top's where I'm going." Did she want him to lie?
songmother: <user name="inkcharm"> (061 when it's over you're the start)

[personal profile] songmother 2022-08-12 12:28 am (UTC)(link)
She wants him to not fall and die and her already have an unnecessary loss on her conscience. She moves directly under the window he stands on, wishing she had salvia with her so he could at least fly and control his - in her mind - inevitable fall. Not that she could get it to him from up there if she had it.

"Is this really necessary?" Did she really need to mother everyone she has met here so far? Yes. Clearly.
newmemorywhodis: (Neutral 03)

[personal profile] newmemorywhodis 2022-08-12 12:41 am (UTC)(link)
Link looks up - just one more story, and he'd be able to scramble up onto the roof. He looks back down at the woman, and shrugs.

Maybe it wasn't necessary to climb up on the building, but getting up high was what Link usually did in an unfamiliar area. Towers, cliffs, those bokoblin tree camps...he'd found plenty of interesting secrets and places around Hyrule by climbing them all.

"Can't see down there," he tells the woman, and then he starts climbing again.
songmother: <user name="inkcharm"> (094 to say it to you out loud)

[personal profile] songmother 2022-08-12 12:46 am (UTC)(link)
Maybe he is used to scouting? She couldn't exactly blame him for wanting a better assessment of the camp.

Fine. So be it. Sarah hastily entered the building he was climbing and found a way to the access the rooftops, which took longer than it had taken the strange young man to climb, but was safer and entirely doable. She hoped he'd still be there when she walked out onto the roof, prepared to ruin his solitary scouting and get a better idea of who this strange new arrival was.

Just to be sure he wasn't a spy, she told herself, even though based on their brief interaction she sincerely doubted he was.

Sarah hadn't spotted him yet, but admittedly, the view from up here was attractive, despite their situation. She admired it, a safe distance from the edge, in a militant resting position, hands clasped behind her back.
newmemorywhodis: (Puzzled 01)

[personal profile] newmemorywhodis 2022-08-12 12:51 am (UTC)(link)
Link was still there, standing right at the edge as he peers out over the city. It was close enough that anyone else might feel that it was perilously too close to a fall, but Link wasn't bothered at all.

When she appears up on the roof though, he turns, blinking, to look at her. She's up here now too?

(Somehow, it had not occurred to Link that someone might just...go inside and take the stairs.)
songmother: <user name="inkcharm"> (151 wear a necklace of hope)

[personal profile] songmother 2022-08-12 01:01 am (UTC)(link)
Sarah looked at Link, crossing her arms, but more amused than mad. They were safe. He had tactical motivation, and skill. What was there to be mad about, except the exercise she hadn't really been in the mood for after everything today?

"Do they not have stairs or elevators where you come from?" There was amusement in her eyes, despite the lingering tone from before.

"What is your name?" She added.
newmemorywhodis: (Neutral 02)

[personal profile] newmemorywhodis 2022-08-12 01:04 am (UTC)(link)
Technically, yes, they had stairs. But only for small buildings. Not for mountains or high watch towers. Plus climbing was just...quicker, at least for Link.

"Link," he says. He tilts his head to the side. "Who are you?"
songmother: <user name="inkcharm"> (027 is the thing that hurts the most)

[personal profile] songmother 2022-08-12 01:20 am (UTC)(link)
"Hello Link. I am Sarah Alder, previously a General of the army, and now, apparently, a refugee." Did he always say so little? She reminded herself to be polite - she wasn't in charge here.

She noted his prison attire. "Much like yourself. Just don't...fall, or jump. From what I gathered from that debrief, we will need all the help we can get to survive here."
newmemorywhodis: (Neutral 03)

[personal profile] newmemorywhodis 2022-08-12 01:32 am (UTC)(link)
Believe it or not, there was once a time when Link - apparently - said even less than he does now. Not that he remembers it.

"Haven't got my paraglider." And a brief scowl flashes over his face as he thinks about that - and everything else missing from his slate. "I'll climb down."

Or you know, take the stairs. But where's the fun in that?