modaccount: (Default)
Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedmeme2022-07-31 04:43 pm
Entry tags:

Test Drive Meme #1



Test Drive Info

Test Drive Memes usually take place in a virtual reality simulation occurring in characters' minds that tests them for 'fitness' before they enter the setting officially. However, for the first TDM, it will be set in the real world and centered around the arrival of the first crop of extra-universal "recruits."
Test Drive Meme threads may be considered game canon so long as all parties agree to it.
Test Drive Meme threads do count for Activity Check.

Welcome to the Broken World.

You can't even remember how you got here.

All you know is that one moment you were in a world you were used to, comfortable in. It might have been a regular day or the most important day of your life, in the middle of a meal or brushing your teeth or the battle to save the world or the moment of your death. Whoever took you didn't seem to care what you were doing when you were taken, and now that you're here, they still don't seem to care.

You wake up after what seems like the blink of an eye, nauseous and dizzy but otherwise unscathed, possessions taken away, barefoot and dressed only in a set of plain grey clothing, like the most bland uniform ever imagined, in an empty room with empty walls and one single door with a small barred window and a single number printed just above it. The door is locked and cannot be broken by any means, you can feel your connection with any superhuman powers you had severed, leaving them just out of reach - you can feel them there, tingling at your fingertips or in the back of your brain, but you just can't get to them. There is no one to greet you or explain what's happening. You start to lose track of time, the only sound the distant ticking of what sounds like a massive clock.

Just when things seem hopeless, when you feel like you're about to go mad, there's the sound of a commotion outside your door. The sounds of a battle, or perhaps an infiltration gone just slightly wrong. Either way, when the door opens, there is a figure there with a hand outstretched.

"Welcome to the Broken World. Come on, we'll explain everything just as soon as we get you and the others out of here."

i. The Rescue

The moment of peace and freedom doesn't last for long.

Even while you're still disoriented from everything that's happened in the past few hours, the person who's just freed you pushes a gun into your hands. If you're familiar with guns, it's simple enough to use, with a recognizable safety and trigger, a magazine of bullets attached to the bottom. If you're not familiar with guns, well...the person who just rescued you will give you a minute-long introduction to it. Press this button, click this hammer back, pull the trigger to shoot. Nothing fancy, but enough that you won't hurt yourself or anyone else you're not supposed to be hurting. Probably.

After being handed the gun, the person rescuing you looks at you not unkindly and gestures for you to follow, leads you through a maze of concrete corridors to the entrance of the building. There, you'll find something of a small warzone, a battle in progress though almost completed, in the parking and courtyard area between several small, squat concrete buildings. There, huddled in the safety of the building's entryway, the person who just rescued you will point across the courtyard toward an encroaching patch of jungle and quickly explain the situation - you've been brought to this place by the Sylphid, long-standing enemies who will "eat your soul" and replace you if they catch you, and the person rescuing you is part of a resistance army intending to overthrow them. You're to make your way across the courtyard and into the jungle, where you'll find someone named Brycen, a blue-skinned man who will get you out of here even as the battle rages on.

The courtyard is mainly open, with a few benches and trees that can be used as cover, and there is a small group of Sylphid - the enemy, the people who took you and are now shooting at you, but who look like average everyday people - who are taking potshots at whoever crosses the courtyard even as they engage with the rebels. You'll be provided with suppressive fire from those same rebels while you cross the courtyard, but other than that, you're on your own unless you want to take the run with whoever else just got rescued.

ii. Race Through The Jungle

Once you make your way across the courtyard and into the jungle, you'll find Brycen waiting for you about a 10 minute walk in. The moment he sees you, he gestures you over and leads you a few feet further into the underbrush where there are a few All-Terain Vehicles parked in a small clearing. Shooting you a little grin, Brycen spreads his arms to present the vehicles, then heads over to the closest one. What follows is a quick explanation of how to use the ATV, a small hovercraft that can seat two. Brycen points out another ATV that is driven by a member of the resistance, and tells you that this person will guide you to the Witches Camp, where you'll be living from now on. But it's on you to pilot the ATV from here to there.

Well, you and your new friend.

See, there are half as many ATVs as there are people, and each one does seat two. Brycen gestures at the nearest extra-universal arrival and tells both of you to hop on. Now, you're both bound for the Witches Camp together, for better or worse. It's a long walk, so don't piss off your pilot!

Or overturn the ATV or crash it, because the path from the clearing to the Witches Camp is rough, without many trails or paths that have been carved out of the underbrush, something the revolutionaries have done to avoid being tracked back to their home. The ride will be bumpy, hover-vehicle or not, with a lot of swerving to avoid obstacles and dodging to avoid branches. Hopefully, you won't have a run-in with any of the local jungle wildlife, which can range from small, relatively harmless animals to lizards the size of small dinosaurs and wild cats.

It's a wild ride, but eventually you make it to the Witches Camp, a sprawling maze of low-to-the-ground buildings and markets interspersed with jungle for cover, and the rebel leading you keeps doing so until you pull up in front of Central Command. This building is one of the nicer ones in the area, and houses the Witch herself as well as the seat of the revolution. This is where all of the rebel plans are made and where new arrivals are put up.

iii. Welcome Home

Once you enter Central Command, you'll find that they've prepared space for you. First, you'll be led to the residential area of the large building and given the keycard to your new apartment, a small furnished studio apartment with a main living/sleeping area, a desk, kitchenette, bathroom with shower stall, and a walk-in closet for storage. Once you've been oriented to your new apartment, you'll be taken to pick your network device from an array of devices ranging from ultra-modern tablets that can fold into the shape of a phone to an equivalent of regular modern-day cell phones to magical tablets or books that can be interacted with by characters unfamiliar with technology. They'll also offer to alter your own phone or device to access the network, if you prefer that.

After that, you will be guided to one of the big board rooms in the Central Command, where you'll find a large spread of food on the table, ready to be dug into - all the staff at Central Command have brought food from home to share with the new arrivals. You'll also find notebooks and pens to take notes, because this is the official orientation, and you'll come out of it having learned pretty much everything about the rebellion, the Sylphid, how the rebellion originated and most importantly, how you got here and how you can go home.

This is where the rebels point out that helping them is helping yourself, because the only way to send you home is to commandeer the device that brought you here in the first place, and the only way to do that is to overthrow the Sylphid overlords.

After this presentation, no matter how accepting or skeptical you are, you'll be given a small stipend and set free to explore the city, linger around and chat over the potluck leftovers, go back to your apartment, make a network entry to meet other people, or whatever else you'd like to do. Want some new clothes? They can direct you to the markets. Looking to start learning magic? They can direct you to the Mage's Sector where you can find a teacher. Looking to dance your cares away in the wake of this terrible upheaval? They can direct you to a club in The Electric Heart that sells cocktails that'll erase all your pain for the evening.

Go wild. The Witches Camp is your new home. What will you make of it?

iv. Network

Once you've settled into your apartment in the evening, you're free to browse the internet and intranet on your new network device. Care to make an entry and meet the others in your same situation?

bladebabysitter: (another joke about eating tatsu?)

[personal profile] bladebabysitter 2022-08-14 02:40 am (UTC)(link)
Someone needs a remedial class on teamwork.

[Elma takes no offense to his tone, though she thinks it's a relatively foolish position to take. So her comment is faintly amused more than anything.]

[Without hesitating, she charges into the fray, less subtly than she might otherwise. Immediately the sharp cracks of ricochets and chunks of ground flipping into the air surround her, though none so close as to really worry her... yet.]
scathes: (7)

[personal profile] scathes 2022-08-14 04:01 am (UTC)(link)
[ And she's going. Whatever sardonic remark he might shoot back would only be lost in the sudden flurry of gunfire, and Leaks looks on from behind cover as this stranger forges ahead of him, her expertise clear. He ducks his head with flattened ears as sparks of metal ricochet against the nearby walls. The sharp clink of spent shells carries on the wind like chimes. This is a kind of combat about which Leaks understands nothing... he only recognises that she knows what to do.

With an angry click of his tongue he belatedly moves after her, darting behind as his companion lays down suppressing fire, forcing their enemies back behind cover as they go.

He'll get his bearings... and then he'll have his magic returned. He won't let himself be out of his depth like this for long.

In front of him, one of the Sylphid steps out from behind a corner, weapon brandished — and with Elma handling their flank, Leaks raises his gun to fire ahead.

Nothing but a simple mechanism, he thinks. Magic or otherwise, the route to death doesnt matter. He retains enough of what he was told to operate this crude instrument.

The kickback feels more enormous than he could have prepared for, firing down both elbows like an electric shock as the enemy recoils — and recovers, still standing. Leaks barely grazed their side.

There isn't a chance for him to speak before the enemy raises their gun. ]
bladebabysitter: (staring down the barrel of a 45)

[personal profile] bladebabysitter 2022-08-15 01:48 pm (UTC)(link)
[A cynical person would say that, after his attitude before, this is exactly what anyone would expect. Elma, for her part, has no comment; she's willing to extend allowances, considering she's at a major disadvantage herself with one gun and no swords.]

[Still, this is a problem. She can't switch her aim without exposing their flank, or stop covering them without letting too many free shots come their way. They can't rely on luck to avoid bullets. So she does the one thing she can, and takes a swift step sideway and back to interpose herself between the man and their enemy.]

[The bullet makes a very odd noise when it hits her shoulder, making her whole body twitch but not accomplishing much else.]


Keep firing!
scathes: (55)

[personal profile] scathes 2022-08-15 08:09 pm (UTC)(link)
[ Leaks ducks back slightly when the bullet goes into Elma, but he complies, reaching the gun past her to clumsily fire again, gritting his teeth at the ear-splitting sound and the painful recoil. This time, by pure luck, it strikes more decisively: the Sylphid's body gives out like a ragdoll, crumpling under itself.

He makes a satisfied sound — unlike Elma, clearly not too concerned about casualties — and with the immediate danger settled he briefly looks over, his amber eyes catching hers. Now's the time when a person would typically be grateful, but Leaks just looks bemused.

It didn't miss him that the sound of the bullet hitting Elma was strange, different from the sound it made when his bullet impacted the Sylphid. Strange, too, that he couldn't detect any pain in her voice. But there's not much time to give that any thought with the pressure they're still under; it's a mystery he'll try to dig into later, when their situation has improved.

After a moment, he reluctantly passes her his gun. ]


... If the next one goes in your head, I'll lose my shield. You will give it back to me when we're done with each other.

[ He doesn't trust her inherently, but he does anticipate that she'd take more bullets to avoid his death. It's convenient... and he might as well make her last longer doing it.

Beyond that crumpled body, there's a clear path. The enemy can see that too. It won't be long before they move to cut them off. ]


Move.

[ He's not really in a position to be talking so authoritatively, but...! ]
bladebabysitter: (guns guns guns)

[personal profile] bladebabysitter 2022-08-16 01:16 pm (UTC)(link)
I'm not in a hurry to get hit in the head, but that's something of an exaggeration.

[Elma takes his gun, showing no ill effects from the shot, then points both to begin returning fire. This is much more her style, sequencing the shots to stagger the recoil and walking fire over the cover their enemies are taking.]

[Her attacks put a stop to the wild fire around them, at least for a moment, and so she's off the moment she has a chance. The other person will follow, no doubt.]