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Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedmeme2022-07-31 04:43 pm
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Test Drive Meme #1



Test Drive Info

Test Drive Memes usually take place in a virtual reality simulation occurring in characters' minds that tests them for 'fitness' before they enter the setting officially. However, for the first TDM, it will be set in the real world and centered around the arrival of the first crop of extra-universal "recruits."
Test Drive Meme threads may be considered game canon so long as all parties agree to it.
Test Drive Meme threads do count for Activity Check.

Welcome to the Broken World.

You can't even remember how you got here.

All you know is that one moment you were in a world you were used to, comfortable in. It might have been a regular day or the most important day of your life, in the middle of a meal or brushing your teeth or the battle to save the world or the moment of your death. Whoever took you didn't seem to care what you were doing when you were taken, and now that you're here, they still don't seem to care.

You wake up after what seems like the blink of an eye, nauseous and dizzy but otherwise unscathed, possessions taken away, barefoot and dressed only in a set of plain grey clothing, like the most bland uniform ever imagined, in an empty room with empty walls and one single door with a small barred window and a single number printed just above it. The door is locked and cannot be broken by any means, you can feel your connection with any superhuman powers you had severed, leaving them just out of reach - you can feel them there, tingling at your fingertips or in the back of your brain, but you just can't get to them. There is no one to greet you or explain what's happening. You start to lose track of time, the only sound the distant ticking of what sounds like a massive clock.

Just when things seem hopeless, when you feel like you're about to go mad, there's the sound of a commotion outside your door. The sounds of a battle, or perhaps an infiltration gone just slightly wrong. Either way, when the door opens, there is a figure there with a hand outstretched.

"Welcome to the Broken World. Come on, we'll explain everything just as soon as we get you and the others out of here."

i. The Rescue

The moment of peace and freedom doesn't last for long.

Even while you're still disoriented from everything that's happened in the past few hours, the person who's just freed you pushes a gun into your hands. If you're familiar with guns, it's simple enough to use, with a recognizable safety and trigger, a magazine of bullets attached to the bottom. If you're not familiar with guns, well...the person who just rescued you will give you a minute-long introduction to it. Press this button, click this hammer back, pull the trigger to shoot. Nothing fancy, but enough that you won't hurt yourself or anyone else you're not supposed to be hurting. Probably.

After being handed the gun, the person rescuing you looks at you not unkindly and gestures for you to follow, leads you through a maze of concrete corridors to the entrance of the building. There, you'll find something of a small warzone, a battle in progress though almost completed, in the parking and courtyard area between several small, squat concrete buildings. There, huddled in the safety of the building's entryway, the person who just rescued you will point across the courtyard toward an encroaching patch of jungle and quickly explain the situation - you've been brought to this place by the Sylphid, long-standing enemies who will "eat your soul" and replace you if they catch you, and the person rescuing you is part of a resistance army intending to overthrow them. You're to make your way across the courtyard and into the jungle, where you'll find someone named Brycen, a blue-skinned man who will get you out of here even as the battle rages on.

The courtyard is mainly open, with a few benches and trees that can be used as cover, and there is a small group of Sylphid - the enemy, the people who took you and are now shooting at you, but who look like average everyday people - who are taking potshots at whoever crosses the courtyard even as they engage with the rebels. You'll be provided with suppressive fire from those same rebels while you cross the courtyard, but other than that, you're on your own unless you want to take the run with whoever else just got rescued.

ii. Race Through The Jungle

Once you make your way across the courtyard and into the jungle, you'll find Brycen waiting for you about a 10 minute walk in. The moment he sees you, he gestures you over and leads you a few feet further into the underbrush where there are a few All-Terain Vehicles parked in a small clearing. Shooting you a little grin, Brycen spreads his arms to present the vehicles, then heads over to the closest one. What follows is a quick explanation of how to use the ATV, a small hovercraft that can seat two. Brycen points out another ATV that is driven by a member of the resistance, and tells you that this person will guide you to the Witches Camp, where you'll be living from now on. But it's on you to pilot the ATV from here to there.

Well, you and your new friend.

See, there are half as many ATVs as there are people, and each one does seat two. Brycen gestures at the nearest extra-universal arrival and tells both of you to hop on. Now, you're both bound for the Witches Camp together, for better or worse. It's a long walk, so don't piss off your pilot!

Or overturn the ATV or crash it, because the path from the clearing to the Witches Camp is rough, without many trails or paths that have been carved out of the underbrush, something the revolutionaries have done to avoid being tracked back to their home. The ride will be bumpy, hover-vehicle or not, with a lot of swerving to avoid obstacles and dodging to avoid branches. Hopefully, you won't have a run-in with any of the local jungle wildlife, which can range from small, relatively harmless animals to lizards the size of small dinosaurs and wild cats.

It's a wild ride, but eventually you make it to the Witches Camp, a sprawling maze of low-to-the-ground buildings and markets interspersed with jungle for cover, and the rebel leading you keeps doing so until you pull up in front of Central Command. This building is one of the nicer ones in the area, and houses the Witch herself as well as the seat of the revolution. This is where all of the rebel plans are made and where new arrivals are put up.

iii. Welcome Home

Once you enter Central Command, you'll find that they've prepared space for you. First, you'll be led to the residential area of the large building and given the keycard to your new apartment, a small furnished studio apartment with a main living/sleeping area, a desk, kitchenette, bathroom with shower stall, and a walk-in closet for storage. Once you've been oriented to your new apartment, you'll be taken to pick your network device from an array of devices ranging from ultra-modern tablets that can fold into the shape of a phone to an equivalent of regular modern-day cell phones to magical tablets or books that can be interacted with by characters unfamiliar with technology. They'll also offer to alter your own phone or device to access the network, if you prefer that.

After that, you will be guided to one of the big board rooms in the Central Command, where you'll find a large spread of food on the table, ready to be dug into - all the staff at Central Command have brought food from home to share with the new arrivals. You'll also find notebooks and pens to take notes, because this is the official orientation, and you'll come out of it having learned pretty much everything about the rebellion, the Sylphid, how the rebellion originated and most importantly, how you got here and how you can go home.

This is where the rebels point out that helping them is helping yourself, because the only way to send you home is to commandeer the device that brought you here in the first place, and the only way to do that is to overthrow the Sylphid overlords.

After this presentation, no matter how accepting or skeptical you are, you'll be given a small stipend and set free to explore the city, linger around and chat over the potluck leftovers, go back to your apartment, make a network entry to meet other people, or whatever else you'd like to do. Want some new clothes? They can direct you to the markets. Looking to start learning magic? They can direct you to the Mage's Sector where you can find a teacher. Looking to dance your cares away in the wake of this terrible upheaval? They can direct you to a club in The Electric Heart that sells cocktails that'll erase all your pain for the evening.

Go wild. The Witches Camp is your new home. What will you make of it?

iv. Network

Once you've settled into your apartment in the evening, you're free to browse the internet and intranet on your new network device. Care to make an entry and meet the others in your same situation?

learnedfool: (put upon)

II -- four people in two seats, I guess

[personal profile] learnedfool 2022-08-03 02:06 am (UTC)(link)
Penric had been avoiding the driver seats, as glass lenses and the printing press had seemed like advanced technology until he'd waken up here, and was thrown into the deep end. While dealing with a panicked Desdemona in his head because she couldn't see anything except through Penric's senses, and neither of them had any idea of what was going on.

He was trying to project some calm, and managing a lack of screaming panic, which he thought was quite good, considering. "Buckle up..." Pen found the straps but was at a loss to figure out how the clasp appeared to work. He glanced over at the other man to see how his was fastened.
fightingevilbymoonknight: (worried-marc)

headmates welcome in this thread :B

[personal profile] fightingevilbymoonknight 2022-08-03 05:18 am (UTC)(link)
Marc manages not to roll his eyes, mostly because Steven in the side mirror tells him not to be mean. "The part with the hook goes into the part with the slot in it." He unbuckles his to demonstrate. "Good?"
learnedfool: (Default)

Re: headmates welcome in this thread :B

[personal profile] learnedfool 2022-08-04 03:40 pm (UTC)(link)
"Yes, thank you. This is all a bit much," Penric said. "At least my first trip to a city had some context."

And my memories of far bigger cities, Desdemona added in Penric's head. Martensbridge was not a large city. She didn't say 'as you know now'.
fightingevilbymoonknight: (Default)

[personal profile] fightingevilbymoonknight 2022-08-07 06:47 am (UTC)(link)
Marc buckles back up again, then starts the car-thing with a rumble of the engine. "All right, hold on to anything you wanna keep. We've got a ways to go and it doesn't look like an easy road."

He starts off, looking for the widest path, for now. "What's your name, kid?"
learnedfool: (Default)

[personal profile] learnedfool 2022-08-15 01:07 am (UTC)(link)
'Kid' gets a wince, Penric is used to being seen as about a decade younger than he actually is. In this case, he's not sure if it is a good thing or a bad thing. "Penric. And yourself?"

Better leave out the presence of Desdemona at the moment; this machine looks at far more complex than a sailing ship, and sailors tend to get uneasy when a sorcerer is on board. Even if neither of them could shift chaos (which was a worry for a future time, since they also couldn't do any sorcery).
fightingevilbymoonknight: (lookup-2)

[personal profile] fightingevilbymoonknight 2022-08-19 06:36 am (UTC)(link)
Sorry, Penric. Marc is not paying very close attention, here, and you're (probably?) younger than he is, anyway. "Marc. I'd say nice to meet ya, but I'm pretty sure none of this qualifies as 'nice'." He keeps his eyes mostly on the road, or what passes for it; he's pretty sure it's only going to get rougher from here on out.
learnedfool: (Default)

[personal profile] learnedfool 2022-08-22 12:49 am (UTC)(link)
"I've been in worse prisons," Penric said. "And I didn't even have to break myself out of this one."

Which was good, because that last one had depended on his jailers not realizing that Penric was a sorcerer, and Penric actually being able to use sorcery. Here, he could sense that their powers were present, but he couldn't actually reach for them.

Meanwhile, in his head, Des was reminding him to look around; no sorcery meant she was reliant on his eyes rather than her own Sight. Not that Penric needed the reminder; this was all very interesting and also very dangerous.
fightingevilbymoonknight: (lookback-marc)

[personal profile] fightingevilbymoonknight 2022-08-23 05:49 am (UTC)(link)
"We got really lucky, there," Marc has to agree. "That somebody wanted to bust us out." He's still trying to work out the ulterior motive, there. Was it just to deprive these Sylphids more bodies...? Or is there something else going on?

Hell, they don't even know if the Sylphids are a thing, it could just be rival gangs or something.
learnedfool: (Default)

[personal profile] learnedfool 2022-08-24 01:57 pm (UTC)(link)
"It is an improvement on the situation, given we had no useful plans on how to get out on our own."

Yes, Penric slipped into plural pronouns there. Because his imprisonment had been a silent brainstorming session that had mostly gone in circles around 'sorcery isn't working, now what'.
fightingevilbymoonknight: (knowing-marc)

[personal profile] fightingevilbymoonknight 2022-08-25 07:23 pm (UTC)(link)
Lucky for Penric, Marc's not only never met anybody else with a situation like his, but he also just assumes Penric's talking about the general "we" of all the prisoners. "Speak for yourself, I had three different plans," he says with half a smile. This is mostly a joke, since his plans probably wouldn't have worked.

Well, one maybe had a chance of working, depending on how things fell out with their captors.

"Where are you from anyway?" he asks, just to make conversation.
Edited (oh my god also a typo, so sorry) 2022-08-25 19:26 (UTC)
learnedfool: (Default)

[personal profile] learnedfool 2022-08-27 03:31 pm (UTC)(link)
"I was born in the cantons, but I'm currently living in Vilnoc in Adria," Penric frowned. "And there is probably a lot of fuss going on right now if I've disappeared suddenly. My wife is probably worried sick." Nikys accepted that occasionally Penric's work called him away, but Penric just going missing, with no signs of a struggle or a note left, would be highly unusual. And she probably wasn't the only one being alarmed. While Pen had a number of people he'd trust to break him out of prison, they would have to find the prison first.
fightingevilbymoonknight: (Default)

[personal profile] fightingevilbymoonknight 2022-08-29 03:36 am (UTC)(link)
Marc winces. "Yeah, mine's not gonna be very happy about this, either. We just found each other after my last disappearance." He's never heard of Vilnoc or Adria, and Steven heaves a massive shrug in his head. Must not be Earth, or at least an Earth so long ago that the names have completely changed.

And yet they're both speaking so they understand each other. ... weird. "What, uh, what planet's that on? Adria?"
learnedfool: (Default)

[personal profile] learnedfool 2022-08-29 06:06 pm (UTC)(link)
"Planet?" Penric asked. Sorry, Mark, we're from a tech level before the equivalent of Copernicus; planets are the wandering stars in the sky, not what you live on.

[OOC: There actually is an Adria on Earth, in northern Italy. I also just realized that I mixed up two places from the setting and Penric should have said Orbas, so it all balances out. (The author is deliberately linking countries to real-world counterparts, so a character may be able to make an educated guess).]
fightingevilbymoonknight: (Default)

[personal profile] fightingevilbymoonknight 2022-09-02 09:05 pm (UTC)(link)
((probably not a place Marc would know about still XD his experience is largely big cities, and Egypt...))

Wow, not an expected question. "Uh, world. Big floating ball in space. The thing all your countries and mountains and oceans are part of. Mine's Earth."
learnedfool: (Default)

[personal profile] learnedfool 2022-09-04 04:44 pm (UTC)(link)
"I don't know if it has a name beyond just 'the world'," Penric said, frowning. Because the question, and the fact that Mark emphasized an outside view of the world, implied a very different view of it.