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annexedmeme2022-07-31 04:43 pm
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Test Drive Meme #1

Test Drive Info
⇝ Test Drive Memes usually take place in a virtual reality simulation occurring in characters' minds that tests them for 'fitness' before they enter the setting officially. However, for the first TDM, it will be set in the real world and centered around the arrival of the first crop of extra-universal "recruits."
⇝ Test Drive Meme threads may be considered game canon so long as all parties agree to it.
⇝ Test Drive Meme threads do count for Activity Check.
Welcome to the Broken World.
You can't even remember how you got here.
All you know is that one moment you were in a world you were used to, comfortable in. It might have been a regular day or the most important day of your life, in the middle of a meal or brushing your teeth or the battle to save the world or the moment of your death. Whoever took you didn't seem to care what you were doing when you were taken, and now that you're here, they still don't seem to care.
You wake up after what seems like the blink of an eye, nauseous and dizzy but otherwise unscathed, possessions taken away, barefoot and dressed only in a set of plain grey clothing, like the most bland uniform ever imagined, in an empty room with empty walls and one single door with a small barred window and a single number printed just above it. The door is locked and cannot be broken by any means, you can feel your connection with any superhuman powers you had severed, leaving them just out of reach - you can feel them there, tingling at your fingertips or in the back of your brain, but you just can't get to them. There is no one to greet you or explain what's happening. You start to lose track of time, the only sound the distant ticking of what sounds like a massive clock.
Just when things seem hopeless, when you feel like you're about to go mad, there's the sound of a commotion outside your door. The sounds of a battle, or perhaps an infiltration gone just slightly wrong. Either way, when the door opens, there is a figure there with a hand outstretched.
"Welcome to the Broken World. Come on, we'll explain everything just as soon as we get you and the others out of here."
i. The Rescue
The moment of peace and freedom doesn't last for long.
Even while you're still disoriented from everything that's happened in the past few hours, the person who's just freed you pushes a gun into your hands. If you're familiar with guns, it's simple enough to use, with a recognizable safety and trigger, a magazine of bullets attached to the bottom. If you're not familiar with guns, well...the person who just rescued you will give you a minute-long introduction to it. Press this button, click this hammer back, pull the trigger to shoot. Nothing fancy, but enough that you won't hurt yourself or anyone else you're not supposed to be hurting. Probably.
After being handed the gun, the person rescuing you looks at you not unkindly and gestures for you to follow, leads you through a maze of concrete corridors to the entrance of the building. There, you'll find something of a small warzone, a battle in progress though almost completed, in the parking and courtyard area between several small, squat concrete buildings. There, huddled in the safety of the building's entryway, the person who just rescued you will point across the courtyard toward an encroaching patch of jungle and quickly explain the situation - you've been brought to this place by the Sylphid, long-standing enemies who will "eat your soul" and replace you if they catch you, and the person rescuing you is part of a resistance army intending to overthrow them. You're to make your way across the courtyard and into the jungle, where you'll find someone named Brycen, a blue-skinned man who will get you out of here even as the battle rages on.
The courtyard is mainly open, with a few benches and trees that can be used as cover, and there is a small group of Sylphid - the enemy, the people who took you and are now shooting at you, but who look like average everyday people - who are taking potshots at whoever crosses the courtyard even as they engage with the rebels. You'll be provided with suppressive fire from those same rebels while you cross the courtyard, but other than that, you're on your own unless you want to take the run with whoever else just got rescued.
ii. Race Through The Jungle
Once you make your way across the courtyard and into the jungle, you'll find Brycen waiting for you about a 10 minute walk in. The moment he sees you, he gestures you over and leads you a few feet further into the underbrush where there are a few All-Terain Vehicles parked in a small clearing. Shooting you a little grin, Brycen spreads his arms to present the vehicles, then heads over to the closest one. What follows is a quick explanation of how to use the ATV, a small hovercraft that can seat two. Brycen points out another ATV that is driven by a member of the resistance, and tells you that this person will guide you to the Witches Camp, where you'll be living from now on. But it's on you to pilot the ATV from here to there.
Well, you and your new friend.
See, there are half as many ATVs as there are people, and each one does seat two. Brycen gestures at the nearest extra-universal arrival and tells both of you to hop on. Now, you're both bound for the Witches Camp together, for better or worse. It's a long walk, so don't piss off your pilot!
Or overturn the ATV or crash it, because the path from the clearing to the Witches Camp is rough, without many trails or paths that have been carved out of the underbrush, something the revolutionaries have done to avoid being tracked back to their home. The ride will be bumpy, hover-vehicle or not, with a lot of swerving to avoid obstacles and dodging to avoid branches. Hopefully, you won't have a run-in with any of the local jungle wildlife, which can range from small, relatively harmless animals to lizards the size of small dinosaurs and wild cats.
It's a wild ride, but eventually you make it to the Witches Camp, a sprawling maze of low-to-the-ground buildings and markets interspersed with jungle for cover, and the rebel leading you keeps doing so until you pull up in front of Central Command. This building is one of the nicer ones in the area, and houses the Witch herself as well as the seat of the revolution. This is where all of the rebel plans are made and where new arrivals are put up.
iii. Welcome Home
Once you enter Central Command, you'll find that they've prepared space for you. First, you'll be led to the residential area of the large building and given the keycard to your new apartment, a small furnished studio apartment with a main living/sleeping area, a desk, kitchenette, bathroom with shower stall, and a walk-in closet for storage. Once you've been oriented to your new apartment, you'll be taken to pick your network device from an array of devices ranging from ultra-modern tablets that can fold into the shape of a phone to an equivalent of regular modern-day cell phones to magical tablets or books that can be interacted with by characters unfamiliar with technology. They'll also offer to alter your own phone or device to access the network, if you prefer that.
After that, you will be guided to one of the big board rooms in the Central Command, where you'll find a large spread of food on the table, ready to be dug into - all the staff at Central Command have brought food from home to share with the new arrivals. You'll also find notebooks and pens to take notes, because this is the official orientation, and you'll come out of it having learned pretty much everything about the rebellion, the Sylphid, how the rebellion originated and most importantly, how you got here and how you can go home.
This is where the rebels point out that helping them is helping yourself, because the only way to send you home is to commandeer the device that brought you here in the first place, and the only way to do that is to overthrow the Sylphid overlords.
After this presentation, no matter how accepting or skeptical you are, you'll be given a small stipend and set free to explore the city, linger around and chat over the potluck leftovers, go back to your apartment, make a network entry to meet other people, or whatever else you'd like to do. Want some new clothes? They can direct you to the markets. Looking to start learning magic? They can direct you to the Mage's Sector where you can find a teacher. Looking to dance your cares away in the wake of this terrible upheaval? They can direct you to a club in The Electric Heart that sells cocktails that'll erase all your pain for the evening.
Go wild. The Witches Camp is your new home. What will you make of it?
iv. Network
Once you've settled into your apartment in the evening, you're free to browse the internet and intranet on your new network device. Care to make an entry and meet the others in your same situation?
IV. un: Bridger [Video]
Hey, that's pretty good! You're definitely doing more interesting things with scrap than I was at your age.
I'm Ezra.
no subject
Again, but she isn't old enough yet for those memories. Very sad.She beams. A lot of nice boys were telling her she was good at things, and her favorite things, which put her in a very good mood. Plus she got a bunch of free food and no one was telling her what to do or when to go to bed.
It was kind of like a vacation, and the only scary part so far was the beginning. But was it scarier than what she'd just been through with Obi-Wan? That remained to be seen. ]
Ever since I got here I've been able to understand droids in ways I never could before. AND I can make my own! I have so many ideas. Imagine if I had better things than trash to work with. [ She glances at Trashy with a guilty expression. He bloops twice, in a low note. ]
Sorry little one. I'm not done with you yet! You'll be amazing in no time!
[ Trashy chirps. She looks back into the video. ]
What sort of things do you like to do, Ezra?
no subject
Maybe this an affinity, showing?]
Well, I'm ok at the tech stuff like that, when I need to be, but I wouldn't say it's like, my Thing.
[He shrugs. He probably shouldn't say that he's a rebel and he likes to do Jedi stuff, over the public network.]
Well, me and my family, we do all sort of odd jobs. Whatever that needs doing, that helps people, you know? Yeah, we have to get paid often enough to eat and keep flying, but we do what we can.
Uh. Let's see, what else. I like animals. I miss the grasslands where I grew up. I'm pretty good with a sword. [That's safe enough to say, right?]
no subject
[ She listens to him talk about odd jobs and helping people. It seemed there were a lot of people who lived exciting lives like that. It sounded way better to her than getting stuffed into dresses and waving at people and getting lectured all the time about making people cry at council meetings and such. ]
I like helping people too. I wish I could do it more. But, oh! You have a sword?
no subject
And you're right about people not finding your thing yet. It's only the last few years I realized how much I like animals.
It's good to keep an open mind. Never know what you might learn.
no subject
I think I still have a lot to learn. I'm supposed to 'find how I want to lead' but I'd rather be climbing.
[ She thinks of all the people she met while traveling with Obi-Wan. ]
I did learn that there are many ways to lead, and that a lot of those ways help people. I want to help people not just on Alderaan but other planets too!
[ He had mentioned grasslands, but that could be anywhere. ] Where did you grow up?
no subject
I'm from Lothal.
But I have heard of Alderaan, which I don't think everyone - or even most people here - have.
I've meet people from Alderaan, before, even.
Senator Bail Organa? He, oh, he might not even remember me. I was just a kid. [He actually suspects Bail would make a point of remembering one of the few known Jedi in the galaxy, even just an apprentice. But he's sure not saying anything like that over the network.]
But he seems like a guy who takes his job pretty seriously, so I remember him.
no subject
He's my father! Senator Bail and Queen Breha are my parents. They're both important people and good at what they do, and nice, but they don't ever let me off planet or do anything fun, usually.
You probably get to go to a lot of places with the work you do.
no subject
I am sure that your parents probably just want you be safe until you're a little older.
[He leans into the screen a little conspiratorially.]
Even when you are a little older, sometimes family still wants to protect you, even when you don't really need protecting, in my experience.
But I think yours might lighten up, someday. I have a feeling.