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Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedmeme2022-07-31 04:43 pm
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Test Drive Meme #1



Test Drive Info

Test Drive Memes usually take place in a virtual reality simulation occurring in characters' minds that tests them for 'fitness' before they enter the setting officially. However, for the first TDM, it will be set in the real world and centered around the arrival of the first crop of extra-universal "recruits."
Test Drive Meme threads may be considered game canon so long as all parties agree to it.
Test Drive Meme threads do count for Activity Check.

Welcome to the Broken World.

You can't even remember how you got here.

All you know is that one moment you were in a world you were used to, comfortable in. It might have been a regular day or the most important day of your life, in the middle of a meal or brushing your teeth or the battle to save the world or the moment of your death. Whoever took you didn't seem to care what you were doing when you were taken, and now that you're here, they still don't seem to care.

You wake up after what seems like the blink of an eye, nauseous and dizzy but otherwise unscathed, possessions taken away, barefoot and dressed only in a set of plain grey clothing, like the most bland uniform ever imagined, in an empty room with empty walls and one single door with a small barred window and a single number printed just above it. The door is locked and cannot be broken by any means, you can feel your connection with any superhuman powers you had severed, leaving them just out of reach - you can feel them there, tingling at your fingertips or in the back of your brain, but you just can't get to them. There is no one to greet you or explain what's happening. You start to lose track of time, the only sound the distant ticking of what sounds like a massive clock.

Just when things seem hopeless, when you feel like you're about to go mad, there's the sound of a commotion outside your door. The sounds of a battle, or perhaps an infiltration gone just slightly wrong. Either way, when the door opens, there is a figure there with a hand outstretched.

"Welcome to the Broken World. Come on, we'll explain everything just as soon as we get you and the others out of here."

i. The Rescue

The moment of peace and freedom doesn't last for long.

Even while you're still disoriented from everything that's happened in the past few hours, the person who's just freed you pushes a gun into your hands. If you're familiar with guns, it's simple enough to use, with a recognizable safety and trigger, a magazine of bullets attached to the bottom. If you're not familiar with guns, well...the person who just rescued you will give you a minute-long introduction to it. Press this button, click this hammer back, pull the trigger to shoot. Nothing fancy, but enough that you won't hurt yourself or anyone else you're not supposed to be hurting. Probably.

After being handed the gun, the person rescuing you looks at you not unkindly and gestures for you to follow, leads you through a maze of concrete corridors to the entrance of the building. There, you'll find something of a small warzone, a battle in progress though almost completed, in the parking and courtyard area between several small, squat concrete buildings. There, huddled in the safety of the building's entryway, the person who just rescued you will point across the courtyard toward an encroaching patch of jungle and quickly explain the situation - you've been brought to this place by the Sylphid, long-standing enemies who will "eat your soul" and replace you if they catch you, and the person rescuing you is part of a resistance army intending to overthrow them. You're to make your way across the courtyard and into the jungle, where you'll find someone named Brycen, a blue-skinned man who will get you out of here even as the battle rages on.

The courtyard is mainly open, with a few benches and trees that can be used as cover, and there is a small group of Sylphid - the enemy, the people who took you and are now shooting at you, but who look like average everyday people - who are taking potshots at whoever crosses the courtyard even as they engage with the rebels. You'll be provided with suppressive fire from those same rebels while you cross the courtyard, but other than that, you're on your own unless you want to take the run with whoever else just got rescued.

ii. Race Through The Jungle

Once you make your way across the courtyard and into the jungle, you'll find Brycen waiting for you about a 10 minute walk in. The moment he sees you, he gestures you over and leads you a few feet further into the underbrush where there are a few All-Terain Vehicles parked in a small clearing. Shooting you a little grin, Brycen spreads his arms to present the vehicles, then heads over to the closest one. What follows is a quick explanation of how to use the ATV, a small hovercraft that can seat two. Brycen points out another ATV that is driven by a member of the resistance, and tells you that this person will guide you to the Witches Camp, where you'll be living from now on. But it's on you to pilot the ATV from here to there.

Well, you and your new friend.

See, there are half as many ATVs as there are people, and each one does seat two. Brycen gestures at the nearest extra-universal arrival and tells both of you to hop on. Now, you're both bound for the Witches Camp together, for better or worse. It's a long walk, so don't piss off your pilot!

Or overturn the ATV or crash it, because the path from the clearing to the Witches Camp is rough, without many trails or paths that have been carved out of the underbrush, something the revolutionaries have done to avoid being tracked back to their home. The ride will be bumpy, hover-vehicle or not, with a lot of swerving to avoid obstacles and dodging to avoid branches. Hopefully, you won't have a run-in with any of the local jungle wildlife, which can range from small, relatively harmless animals to lizards the size of small dinosaurs and wild cats.

It's a wild ride, but eventually you make it to the Witches Camp, a sprawling maze of low-to-the-ground buildings and markets interspersed with jungle for cover, and the rebel leading you keeps doing so until you pull up in front of Central Command. This building is one of the nicer ones in the area, and houses the Witch herself as well as the seat of the revolution. This is where all of the rebel plans are made and where new arrivals are put up.

iii. Welcome Home

Once you enter Central Command, you'll find that they've prepared space for you. First, you'll be led to the residential area of the large building and given the keycard to your new apartment, a small furnished studio apartment with a main living/sleeping area, a desk, kitchenette, bathroom with shower stall, and a walk-in closet for storage. Once you've been oriented to your new apartment, you'll be taken to pick your network device from an array of devices ranging from ultra-modern tablets that can fold into the shape of a phone to an equivalent of regular modern-day cell phones to magical tablets or books that can be interacted with by characters unfamiliar with technology. They'll also offer to alter your own phone or device to access the network, if you prefer that.

After that, you will be guided to one of the big board rooms in the Central Command, where you'll find a large spread of food on the table, ready to be dug into - all the staff at Central Command have brought food from home to share with the new arrivals. You'll also find notebooks and pens to take notes, because this is the official orientation, and you'll come out of it having learned pretty much everything about the rebellion, the Sylphid, how the rebellion originated and most importantly, how you got here and how you can go home.

This is where the rebels point out that helping them is helping yourself, because the only way to send you home is to commandeer the device that brought you here in the first place, and the only way to do that is to overthrow the Sylphid overlords.

After this presentation, no matter how accepting or skeptical you are, you'll be given a small stipend and set free to explore the city, linger around and chat over the potluck leftovers, go back to your apartment, make a network entry to meet other people, or whatever else you'd like to do. Want some new clothes? They can direct you to the markets. Looking to start learning magic? They can direct you to the Mage's Sector where you can find a teacher. Looking to dance your cares away in the wake of this terrible upheaval? They can direct you to a club in The Electric Heart that sells cocktails that'll erase all your pain for the evening.

Go wild. The Witches Camp is your new home. What will you make of it?

iv. Network

Once you've settled into your apartment in the evening, you're free to browse the internet and intranet on your new network device. Care to make an entry and meet the others in your same situation?

newmemorywhodis: (Neutral 06)

[personal profile] newmemorywhodis 2022-08-25 08:48 am (UTC)(link)
Link does end up making his way to the ATVs, but his little detour means Luke's well ahead of him. Not that Link had thought to keep up with Luke; the idea of sticking with another particular person just hadn't occurred to him. He was too used to being on his own for that.

Much later though, Link will have arrived at Witches Camp. He'll have witnessed a presentation, which was as strange an experience as everything else he'd gone through today.

Now Luke might find Link just outside Central Command, looking at some of the taller nearby buildings with consideration.
forceguided: (You know you can bet on it)

[personal profile] forceguided 2022-08-25 01:50 pm (UTC)(link)
The presentation was boring and entirely too long. Luke payed attention to only a fraction of it. It's not like they're leaving anytime soon so he can just learn whatever he missed whenever it's actually relevant. No big deal.

He's actually walking somewhere specific with a goal in mind when he spots Link's vaguely familiar head of hair.

"Hang on a sec." He ditches whoever he's walking with and trots over to where Link's.. admiring buildings? Honestly, Luke isn't quite sure.

"Hey Link wait up!" It's not like Link looks like he's moving anytime soon, but it establishes his intent nicely. So he goes for it.

"So uh, this might be kind of weird but I saw you were picking mushrooms and stuff up when we were leaving earlier so..." He reaches into his shirt that he's converted to a sort of giant pouch and fishes out a few mushrooms of his own before offering them to Link. "I saw them and picked them before I even realized I was doing it. So I want you to have them"

Is this weird? It's probably weird.

"Oh! And I saw this really neat rock just outside the Camp." This time he digs into a pocket. No, not the one with pastries in it. The other one. And pulls out a smooth, shiny black rock.

"I just thought it was neat?"

He's not sure if he's offering it to Link or just wants to show him. But if Link takes it, he certainly won't be bothered.
newmemorywhodis: (Happy 05)

[personal profile] newmemorywhodis 2022-08-25 08:39 pm (UTC)(link)
Link had been just about to start climbing one of those buildings - but then his name was called, and he turns to find Luke arriving. And offering mushrooms.

As for whether this is weird, well. Normally people don't go around giving gifts of mushrooms just because they saw someone else collecting them. Fortunately for Luke however, Link has an extremely poor understanding of social norms - and therefore he has no idea that this is, in fact, weird.

Luke wants to give him free mushrooms? No way will Link turn that down. "Thank you," he says, as he cheerily takes the mushrooms. He doesn't shove them in his shirt for safe-keeping, however - instead, they go straight into the Slate. Which means they just kind of...disappear.

And now there's a rock. Link does indeed take it, turning it over in his hands as he admires it's shiny black surface. He doesn't recognise this one. "What kind of rock is it?"
forceguided: (Will I find what I lost?)

I /had/ to use the exact some phrasing Leia did. Had to.

[personal profile] forceguided 2022-08-25 10:33 pm (UTC)(link)
To be fair, if it's not a social norm it should be! Why wouldn't you help someone out if they're obviously collecting something! It's only manners.!

Luke watches in astonishment as the mushrooms vanish, leaning forward to peer at it with open curiosity. "“How did you do that? That was Amazing!"

He looks at the rock as Link examines it, yup. Still a cool rock. "I dunno. Probably something local?" Certainly wasn't like anything they'd had on Tatooine. But it's shiny and if you hit the light just right it kinda sparkles? So he couldn't just ignore it.
newmemorywhodis: (Neutral 07)

The sibling resemblance is strong!

[personal profile] newmemorywhodis 2022-08-26 02:20 am (UTC)(link)
“Not me. My Slate,” Link says. A conversation he’d find himself soon repeating, to someone who would remind him a lot of Luke. Funny how that works.

Link holds up the rock, admiring those sparkles that had caught Luke’s attention. “You found it just outside the Camp?”

Maybe Link could go looking for a few more rocks. And…do something with them. Something that would probably involve hoarding ridiculous numbers of them in his Slate.
forceguided: (I need to count on myself instead)

[personal profile] forceguided 2022-08-26 11:41 am (UTC)(link)
"What's a Slate?" Wow that is absolutely the most strange. No idea why that would happen. What a weird coincidence!

"Yup!" He points over vaguely in the direction they'd gotten off the hovercrafts at. "Not sure if there were more, was the first one I noticed."

Quest Unlocked: Oooh Shiny! To proceed please collect all the random shiny rocks you find of any colour. For what ends? Details to be added soon, Dev is too busy right now. Will patch it in at a later date.
newmemorywhodis: (Neutral 02)

[personal profile] newmemorywhodis 2022-08-26 08:27 pm (UTC)(link)
Perhaps there's a Great Fairy around somewhere, that could use these rocks to enchant Link's current prison garb. Who knows? He'll have to go looking and try and find out. And collect rocks in the meantime, just in case.

He takes note of the location, and resolves to go look himself later.

"This is a Slate?" Link says, holding the curious tablet-like object out for Luke to look at.
Edited 2022-08-26 20:28 (UTC)
forceguided: (Will I find what I lost?)

[personal profile] forceguided 2022-08-26 09:24 pm (UTC)(link)
Luke hasn't heard of a Fairy, but would probably help him look for one. Sounds like an adventure, he's in!

"And you can just.. put stuff in it? How much stuff does it fit? Where does it go?"

Seriously this is beyond fascinating. He has to know more.
newmemorywhodis: (Puzzled 03)

[personal profile] newmemorywhodis 2022-08-26 09:40 pm (UTC)(link)
"In the Slate?" Link really didn't know where it went, beyond that. He didn't understand it, he just used it. "It can fit...17 weapons, 11 bows, and 9 shields. I don't know how much for armor and materials and meals. Lots?"

As he explains, he shows Luke the Slate's screen, flicking through the inventory - right now it's showing a lot of empty squares, but in the 'Materials' section there's a picture of a mushroom, with 'x9' in the corner.
forceguided: (You know you can bet on it)

[personal profile] forceguided 2022-08-26 11:28 pm (UTC)(link)
"But it's so... small?" He reaches out, touching the side of it carefully. "It can fit in all that?"

Seriously this is just as much magic as anything Ben's taught him. He watches in fascination as Link scrolls through all the data. His inquisitive mind just eating this up.

"That's gotta be super handy."
newmemorywhodis: (Pensive 02)

[personal profile] newmemorywhodis 2022-08-26 11:57 pm (UTC)(link)
Link shrugs. “It’s ancient Sheikah technology. I don’t know how it works.”

Zelda might. Purah and Robbie probably had a good idea too. But Link? Utterly clueless.

“It is useful,” Link agrees. “But all my things that were in it are gone.”

He seems to deflate a little at that. He’d worked hard to get those armour upgrades…his collection of fireproof lizards…