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Test Drive Meme #1

Test Drive Info
⇝ Test Drive Memes usually take place in a virtual reality simulation occurring in characters' minds that tests them for 'fitness' before they enter the setting officially. However, for the first TDM, it will be set in the real world and centered around the arrival of the first crop of extra-universal "recruits."
⇝ Test Drive Meme threads may be considered game canon so long as all parties agree to it.
⇝ Test Drive Meme threads do count for Activity Check.
Welcome to the Broken World.
You can't even remember how you got here.
All you know is that one moment you were in a world you were used to, comfortable in. It might have been a regular day or the most important day of your life, in the middle of a meal or brushing your teeth or the battle to save the world or the moment of your death. Whoever took you didn't seem to care what you were doing when you were taken, and now that you're here, they still don't seem to care.
You wake up after what seems like the blink of an eye, nauseous and dizzy but otherwise unscathed, possessions taken away, barefoot and dressed only in a set of plain grey clothing, like the most bland uniform ever imagined, in an empty room with empty walls and one single door with a small barred window and a single number printed just above it. The door is locked and cannot be broken by any means, you can feel your connection with any superhuman powers you had severed, leaving them just out of reach - you can feel them there, tingling at your fingertips or in the back of your brain, but you just can't get to them. There is no one to greet you or explain what's happening. You start to lose track of time, the only sound the distant ticking of what sounds like a massive clock.
Just when things seem hopeless, when you feel like you're about to go mad, there's the sound of a commotion outside your door. The sounds of a battle, or perhaps an infiltration gone just slightly wrong. Either way, when the door opens, there is a figure there with a hand outstretched.
"Welcome to the Broken World. Come on, we'll explain everything just as soon as we get you and the others out of here."
i. The Rescue
The moment of peace and freedom doesn't last for long.
Even while you're still disoriented from everything that's happened in the past few hours, the person who's just freed you pushes a gun into your hands. If you're familiar with guns, it's simple enough to use, with a recognizable safety and trigger, a magazine of bullets attached to the bottom. If you're not familiar with guns, well...the person who just rescued you will give you a minute-long introduction to it. Press this button, click this hammer back, pull the trigger to shoot. Nothing fancy, but enough that you won't hurt yourself or anyone else you're not supposed to be hurting. Probably.
After being handed the gun, the person rescuing you looks at you not unkindly and gestures for you to follow, leads you through a maze of concrete corridors to the entrance of the building. There, you'll find something of a small warzone, a battle in progress though almost completed, in the parking and courtyard area between several small, squat concrete buildings. There, huddled in the safety of the building's entryway, the person who just rescued you will point across the courtyard toward an encroaching patch of jungle and quickly explain the situation - you've been brought to this place by the Sylphid, long-standing enemies who will "eat your soul" and replace you if they catch you, and the person rescuing you is part of a resistance army intending to overthrow them. You're to make your way across the courtyard and into the jungle, where you'll find someone named Brycen, a blue-skinned man who will get you out of here even as the battle rages on.
The courtyard is mainly open, with a few benches and trees that can be used as cover, and there is a small group of Sylphid - the enemy, the people who took you and are now shooting at you, but who look like average everyday people - who are taking potshots at whoever crosses the courtyard even as they engage with the rebels. You'll be provided with suppressive fire from those same rebels while you cross the courtyard, but other than that, you're on your own unless you want to take the run with whoever else just got rescued.
ii. Race Through The Jungle
Once you make your way across the courtyard and into the jungle, you'll find Brycen waiting for you about a 10 minute walk in. The moment he sees you, he gestures you over and leads you a few feet further into the underbrush where there are a few All-Terain Vehicles parked in a small clearing. Shooting you a little grin, Brycen spreads his arms to present the vehicles, then heads over to the closest one. What follows is a quick explanation of how to use the ATV, a small hovercraft that can seat two. Brycen points out another ATV that is driven by a member of the resistance, and tells you that this person will guide you to the Witches Camp, where you'll be living from now on. But it's on you to pilot the ATV from here to there.
Well, you and your new friend.
See, there are half as many ATVs as there are people, and each one does seat two. Brycen gestures at the nearest extra-universal arrival and tells both of you to hop on. Now, you're both bound for the Witches Camp together, for better or worse. It's a long walk, so don't piss off your pilot!
Or overturn the ATV or crash it, because the path from the clearing to the Witches Camp is rough, without many trails or paths that have been carved out of the underbrush, something the revolutionaries have done to avoid being tracked back to their home. The ride will be bumpy, hover-vehicle or not, with a lot of swerving to avoid obstacles and dodging to avoid branches. Hopefully, you won't have a run-in with any of the local jungle wildlife, which can range from small, relatively harmless animals to lizards the size of small dinosaurs and wild cats.
It's a wild ride, but eventually you make it to the Witches Camp, a sprawling maze of low-to-the-ground buildings and markets interspersed with jungle for cover, and the rebel leading you keeps doing so until you pull up in front of Central Command. This building is one of the nicer ones in the area, and houses the Witch herself as well as the seat of the revolution. This is where all of the rebel plans are made and where new arrivals are put up.
iii. Welcome Home
Once you enter Central Command, you'll find that they've prepared space for you. First, you'll be led to the residential area of the large building and given the keycard to your new apartment, a small furnished studio apartment with a main living/sleeping area, a desk, kitchenette, bathroom with shower stall, and a walk-in closet for storage. Once you've been oriented to your new apartment, you'll be taken to pick your network device from an array of devices ranging from ultra-modern tablets that can fold into the shape of a phone to an equivalent of regular modern-day cell phones to magical tablets or books that can be interacted with by characters unfamiliar with technology. They'll also offer to alter your own phone or device to access the network, if you prefer that.
After that, you will be guided to one of the big board rooms in the Central Command, where you'll find a large spread of food on the table, ready to be dug into - all the staff at Central Command have brought food from home to share with the new arrivals. You'll also find notebooks and pens to take notes, because this is the official orientation, and you'll come out of it having learned pretty much everything about the rebellion, the Sylphid, how the rebellion originated and most importantly, how you got here and how you can go home.
This is where the rebels point out that helping them is helping yourself, because the only way to send you home is to commandeer the device that brought you here in the first place, and the only way to do that is to overthrow the Sylphid overlords.
After this presentation, no matter how accepting or skeptical you are, you'll be given a small stipend and set free to explore the city, linger around and chat over the potluck leftovers, go back to your apartment, make a network entry to meet other people, or whatever else you'd like to do. Want some new clothes? They can direct you to the markets. Looking to start learning magic? They can direct you to the Mage's Sector where you can find a teacher. Looking to dance your cares away in the wake of this terrible upheaval? They can direct you to a club in The Electric Heart that sells cocktails that'll erase all your pain for the evening.
Go wild. The Witches Camp is your new home. What will you make of it?
iv. Network
Once you've settled into your apartment in the evening, you're free to browse the internet and intranet on your new network device. Care to make an entry and meet the others in your same situation?
no subject
Besides, Codi has something else she wants to come back around to that feels much more interesting to her. "I understand. Company-sponsored housing is a routine part of onboarding nowadays," she shrugs, then changes tracks with a slight lean forward and narrowing of her eyes. "So if I'm getting this right...you work on a space carrier, which operates out of Ragna? What do you do on there?"
no subject
"The carrier - the Macross Elysion - is run by a civilian military contractor called Xaos. Planets in the Brisingr Globular Cluster contract us to help protect them because the human government military is spread too thin," she says, decidedly not mentioning the laundry list of other problems with the New United Nations Spacy that might have planets not inclined to ask for their help. "I'm the lead singer of Walkure, a tactical sound unit deployed to deal with outbreaks of Var Syndrome. To put it simply, it's a sudden-onset condition that drives large numbers of people into mindless violence."
no subject
"Mikumo," she says, eyebrows creased. "I'm sorry, but I understood maybe half of that? Or maybe I understood all of it and..."
A skeptical glare is shot at her drink on the counter.
"...Okay." Codi exhales, holds up a hand to reset. "Civilian military contractor owns a space carrier. Individual planets have their own unique governments that hire them out, separate from the human government and their military. There's a disease that makes people go berserk. You combat it as..." She leans forward slightly and arcs an eyebrow. "...A singer?"
no subject
"Essentially, my voice and those of the rest of my group have a particular quality - a resonance, you might call it - that interferes with the effects of Var Syndrome and cancels it out, since it's caused by an unusual alien bacteria. So of course, we work alongside a fighter squadron to handle the kinds of situations we end up in, but yes, we combat these outbreaks as singers," she says, apparently not too fussed about having to explain given how layered the whole thing is. "But music has played a role in a number of conflicts throughout the galaxy in the last few decades. Is conventional weaponry what you're more used to?"
no subject
"Well," she says with a tilt of her head, "I guess that depends on your definition of 'conventional?' I'd call it 'guns,' but I don't know what that baseline is in your future space world."
no subject
"So if you were hoping for laser pistols, I'm afraid I can't help you there."
no subject
"Then, sure--conventional weaponry," Codi continues with a wave of her hand. "Corporate bureaucracy is usually the first line of defense, but guns solve most of the problems that it can't. Helps to be proficient in both."
no subject
"Corporate bureaucracy, rather than government?" she asks, apparently ready to find out a little more about the kind of world Codi comes from now that she's discussed her own fairly thoroughly. "Or are you from the kind of world where they might as well be the same thing?"
While none of the Brisingr Cluster planets are like that, she is at least familiar with planets where certain entities have more control than the actual government.
no subject
"More like, the reverse of the former," she says, quirking an eyebrow. "'Government bureaucracy' hasn't been part of the big picture since the 40's. Corporations organize all of that, too."
no subject
"Obviously large corporations have power where I come from, but government chosen by the people is still the most common kind, besides some planets that still have their seats of power handed down."
Though honestly, the only planet in the Brisingr Cluster with a monarchy that comes to mind is Windermere.
no subject
"Naturally. On my world, those sorts of governments still exist for individual countries, and they're still voted in," she explains with a practiced patience. "It's just that they're sponsored and elected by corporate boards, which consequently represent their workers. Ultimately it's the same system - just a lot more organized, and with more tailored interests."
Codi leans back, putting on an air of amused exasperation.
"It's frankly amazing to me how anything functioned back in the day without corporate funding and direction. We get stuff done now."
no subject
When it comes to arguing particular things, Mikumo is only likely to dedicate her time to topics she has an actual investment in, which usually involve people not bringing their all to serious situations. How other people's worlds are run isn't ultimately something she's ever going to have an impact on.
"I imagine anything is better than the situation here, at the very least."
no subject
"By far," she scoffs, taking a gentle swig of her drink. There's not much left of it to keep sipping from at this point. "I let the results speak for themselves. There haven't been any wars since the GTP was established--" because corporations wage skirmishes instead to resolve conflicts, resulting in equally large losses of life that are written off by finance, "--basic necessities are distributed in ways that make sense--" to the employed, and only as much as they absolutely need to survive and continue working, "--and technological innovation has boomed under corporate supervision," but only under the already-established tech giants of her time, which have now become monoliths that squash any further competition in the market that could challenge them. These qualifications are vague in the back of Codi's mind, and obviously not something she would bring up in a conversation like this one.
"I'd say it's a poor comparison, by those standards," she concludes. "My world's doing pretty well for itself!"
no subject
"Obviously, nobody's going to change how anyone else's worlds function while we're here. But I can only imagine what's going to happen if you bring that attitude to a discussion with someone who cares more about the inner workings of politics than I do, since I believe you're the only person I've met so far coming from that type of government."
While Mikumo thinks this system is pretty obviously a bad idea, she's also never been particularly concerned with politics of themselves - she's more concerned with whether they're causing conflicts or which governments are hiring Walkure or whatever else. If Codi brings out the incredulity for any conversation with someone whose government system doesn't align with hers - and someone who can actually be bothered picking open all the holes in it that even Mikumo can see the beginnings of - she can see that conversation going down in all sorts of flames immediately.
"But then, I suppose there's a reason politics is one of the topics not recommended for dinner conversation."
no subject
Until then, she can take a hint. "My apologies - can't help being proud of my job," Codi chuckles. "But I get that it's not everyone's cup of tea. Besides, we're here to have fun, not talk work!"
She leans forward, resting her free hand on her knee.
"Do you dance as well as sing?"
no subject
Shifting to a less fraught topic, though, she nods in answer to the question. "I perform with a group, so on a typical mission we might end up dancing together or splitting up to different parts of the field. We have tactical equipment that can respond to our movements, so it's incorporated into the performance for the most part."
The flying amplifiers that they take with them to most performances can shield civilians in response to a hand gesture, and that's just one aspect of what they can do. Mikumo tends to be more active in the field than the others in her group and take full advantage of those capabilities.
no subject
Not that she isn't still taking notes on her job duties, of course. Singing and dancing-based combat? How interesting.
no subject
But then, Mikumo is particularly blunt, so she doesn't often have time for mincing words of any form. Pushing herself away from the side of the bar, she gestures for Codi to accompany her.
"Let's do it, then. How experienced are you?" she asks, not because she's going to be excessively nitpicky in this situation (she does, at least, have professional vs casual dancing filed separately in her mind), but because she's expecting to need to pace herself down to the level of most dance partners she gets here.