Annexed Mod Team (
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annexedmeme2022-07-31 04:43 pm
Entry tags:
Test Drive Meme #1
Test Drive Info
⇝ Test Drive Memes usually take place in a virtual reality simulation occurring in characters' minds that tests them for 'fitness' before they enter the setting officially. However, for the first TDM, it will be set in the real world and centered around the arrival of the first crop of extra-universal "recruits."
⇝ Test Drive Meme threads may be considered game canon so long as all parties agree to it.
⇝ Test Drive Meme threads do count for Activity Check.
Welcome to the Broken World.
You can't even remember how you got here.
All you know is that one moment you were in a world you were used to, comfortable in. It might have been a regular day or the most important day of your life, in the middle of a meal or brushing your teeth or the battle to save the world or the moment of your death. Whoever took you didn't seem to care what you were doing when you were taken, and now that you're here, they still don't seem to care.
You wake up after what seems like the blink of an eye, nauseous and dizzy but otherwise unscathed, possessions taken away, barefoot and dressed only in a set of plain grey clothing, like the most bland uniform ever imagined, in an empty room with empty walls and one single door with a small barred window and a single number printed just above it. The door is locked and cannot be broken by any means, you can feel your connection with any superhuman powers you had severed, leaving them just out of reach - you can feel them there, tingling at your fingertips or in the back of your brain, but you just can't get to them. There is no one to greet you or explain what's happening. You start to lose track of time, the only sound the distant ticking of what sounds like a massive clock.
Just when things seem hopeless, when you feel like you're about to go mad, there's the sound of a commotion outside your door. The sounds of a battle, or perhaps an infiltration gone just slightly wrong. Either way, when the door opens, there is a figure there with a hand outstretched.
"Welcome to the Broken World. Come on, we'll explain everything just as soon as we get you and the others out of here."
i. The Rescue
The moment of peace and freedom doesn't last for long.
Even while you're still disoriented from everything that's happened in the past few hours, the person who's just freed you pushes a gun into your hands. If you're familiar with guns, it's simple enough to use, with a recognizable safety and trigger, a magazine of bullets attached to the bottom. If you're not familiar with guns, well...the person who just rescued you will give you a minute-long introduction to it. Press this button, click this hammer back, pull the trigger to shoot. Nothing fancy, but enough that you won't hurt yourself or anyone else you're not supposed to be hurting. Probably.
After being handed the gun, the person rescuing you looks at you not unkindly and gestures for you to follow, leads you through a maze of concrete corridors to the entrance of the building. There, you'll find something of a small warzone, a battle in progress though almost completed, in the parking and courtyard area between several small, squat concrete buildings. There, huddled in the safety of the building's entryway, the person who just rescued you will point across the courtyard toward an encroaching patch of jungle and quickly explain the situation - you've been brought to this place by the Sylphid, long-standing enemies who will "eat your soul" and replace you if they catch you, and the person rescuing you is part of a resistance army intending to overthrow them. You're to make your way across the courtyard and into the jungle, where you'll find someone named Brycen, a blue-skinned man who will get you out of here even as the battle rages on.
The courtyard is mainly open, with a few benches and trees that can be used as cover, and there is a small group of Sylphid - the enemy, the people who took you and are now shooting at you, but who look like average everyday people - who are taking potshots at whoever crosses the courtyard even as they engage with the rebels. You'll be provided with suppressive fire from those same rebels while you cross the courtyard, but other than that, you're on your own unless you want to take the run with whoever else just got rescued.
ii. Race Through The Jungle
Once you make your way across the courtyard and into the jungle, you'll find Brycen waiting for you about a 10 minute walk in. The moment he sees you, he gestures you over and leads you a few feet further into the underbrush where there are a few All-Terain Vehicles parked in a small clearing. Shooting you a little grin, Brycen spreads his arms to present the vehicles, then heads over to the closest one. What follows is a quick explanation of how to use the ATV, a small hovercraft that can seat two. Brycen points out another ATV that is driven by a member of the resistance, and tells you that this person will guide you to the Witches Camp, where you'll be living from now on. But it's on you to pilot the ATV from here to there.
Well, you and your new friend.
See, there are half as many ATVs as there are people, and each one does seat two. Brycen gestures at the nearest extra-universal arrival and tells both of you to hop on. Now, you're both bound for the Witches Camp together, for better or worse. It's a long walk, so don't piss off your pilot!
Or overturn the ATV or crash it, because the path from the clearing to the Witches Camp is rough, without many trails or paths that have been carved out of the underbrush, something the revolutionaries have done to avoid being tracked back to their home. The ride will be bumpy, hover-vehicle or not, with a lot of swerving to avoid obstacles and dodging to avoid branches. Hopefully, you won't have a run-in with any of the local jungle wildlife, which can range from small, relatively harmless animals to lizards the size of small dinosaurs and wild cats.
It's a wild ride, but eventually you make it to the Witches Camp, a sprawling maze of low-to-the-ground buildings and markets interspersed with jungle for cover, and the rebel leading you keeps doing so until you pull up in front of Central Command. This building is one of the nicer ones in the area, and houses the Witch herself as well as the seat of the revolution. This is where all of the rebel plans are made and where new arrivals are put up.
iii. Welcome Home
Once you enter Central Command, you'll find that they've prepared space for you. First, you'll be led to the residential area of the large building and given the keycard to your new apartment, a small furnished studio apartment with a main living/sleeping area, a desk, kitchenette, bathroom with shower stall, and a walk-in closet for storage. Once you've been oriented to your new apartment, you'll be taken to pick your network device from an array of devices ranging from ultra-modern tablets that can fold into the shape of a phone to an equivalent of regular modern-day cell phones to magical tablets or books that can be interacted with by characters unfamiliar with technology. They'll also offer to alter your own phone or device to access the network, if you prefer that.
After that, you will be guided to one of the big board rooms in the Central Command, where you'll find a large spread of food on the table, ready to be dug into - all the staff at Central Command have brought food from home to share with the new arrivals. You'll also find notebooks and pens to take notes, because this is the official orientation, and you'll come out of it having learned pretty much everything about the rebellion, the Sylphid, how the rebellion originated and most importantly, how you got here and how you can go home.
This is where the rebels point out that helping them is helping yourself, because the only way to send you home is to commandeer the device that brought you here in the first place, and the only way to do that is to overthrow the Sylphid overlords.
After this presentation, no matter how accepting or skeptical you are, you'll be given a small stipend and set free to explore the city, linger around and chat over the potluck leftovers, go back to your apartment, make a network entry to meet other people, or whatever else you'd like to do. Want some new clothes? They can direct you to the markets. Looking to start learning magic? They can direct you to the Mage's Sector where you can find a teacher. Looking to dance your cares away in the wake of this terrible upheaval? They can direct you to a club in The Electric Heart that sells cocktails that'll erase all your pain for the evening.
Go wild. The Witches Camp is your new home. What will you make of it?
iv. Network
Once you've settled into your apartment in the evening, you're free to browse the internet and intranet on your new network device. Care to make an entry and meet the others in your same situation?

The Engineer | Team Fortress 2
[The Engineer - a stout, middle-aged man with a robotic left hand - blinks as he turns the gun handed to him over in his hands. He eyes it over with a practiced look. He knows guns, and the pistol apparently leaves him mildly disappointed.]
Well. [The single syllable alone gives away a heavy Texan accent. He sighs.] Beggars can’t be choosers, but…
[He glances to the nearest gray-clad person next to him. That’s you!]
I was sorta hopin’ a scenario like this would mean more interestin’ guns. At least a shotgun. You know?
[At least he’s calm for just being told they’ve been kidnapped by aliens.
Also, the fact that there’s a parking lot firefight happening right next to them.]
no subject
[Also oddly calm is the goggled man beside him, who appears at least be familiar with a firearm for how easily he holds his. His calm is more due to the distraction of more pressing things, and right now it's difficult for him to focus on anything more than what comes up next. ]
We could have been forced to rely solely on our rescuers and be relegated to taking cover until things are clear.
no subject
[He glances up at the man next to him before looking to the firefight.]
Still would have been nice. Last time I dealt with aliens I got some damn nice weaponry.
no subject
[Clearly they're expected to move out and leave as quickly as they can.]
no subject
Yeah, I hear that. I had a nice antique pump-action. [The alien guns too, but he doesn't elaborate. He glances back to the other man as their group gets ready to move.] Dell, by the way. Dell Conagher Folks call me Engie, on account of me bein' an engineer, but you can call me whatever works.
no subject
Dell? I'm Tech. Don't suppose you've heard of this Broken World they've mentioned?
[He sees the others begin to move and gives Dell a nod before stepping away from their cover, weapon up and ready.]
no subject
[Still, there's little time for talking when there's bullets flying. Though the use of projectile-based firearms is so weird to her?]
What's a shotgun? [She asks between shots.]
no subject
[He cocks his head, thinking of how to explain this.]
It's a bit like this. [He holds up the pistol, barrel pointed skyward. Also explained between gunshots.] But bigger, longer. There's different kinds, but they're generally meant to do big damage at close range.
no subject
[She's holding her own though! And pretty accurate to boot!]
no subject
no subject
[After a little more shooting, the area seems to be clear of hostiles. It was time to press forward or risk being swarmed. She gestures to The Engineer to move forward and as she does she reaches forward and touches his stomach.]
I think you might be too solid to be using my weapons.
[She's says hoping to spare his feelings.]
no subject
Okay?
[Sheesh, kinda unnecessary.]
no subject
I don't know of any flesh weapons. Which is why we're using these, I suppose.
[Firing meat at your enemy sounds absolutely horrible anyway.]
no subject
[Well. Engineer blinks again, then looks up. He's half mulling it over, half paying attention to the remains of the battlefield, in case there's any homicidal survivors.]
I'm flesh as far as I know. Can't say I know what you're saying, kid, but we oughta talk when we get to wherever they wanna take us.
[She's got him damn curious now.]
no subject
Cover me. [She jumps out from cover and moves into the clearing.]
It seems sa--[As she is saying that a bullet comes streaking through, striking at her right arm. A spray of magenta ink splatters out, leaving a noticeable hole. However, like she implied, there is no muscle or bone -- instead, leaving behind a divot of jelly beneath a layer of skin.]