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Test Drive Meme #1

Test Drive Info
⇝ Test Drive Memes usually take place in a virtual reality simulation occurring in characters' minds that tests them for 'fitness' before they enter the setting officially. However, for the first TDM, it will be set in the real world and centered around the arrival of the first crop of extra-universal "recruits."
⇝ Test Drive Meme threads may be considered game canon so long as all parties agree to it.
⇝ Test Drive Meme threads do count for Activity Check.
Welcome to the Broken World.
You can't even remember how you got here.
All you know is that one moment you were in a world you were used to, comfortable in. It might have been a regular day or the most important day of your life, in the middle of a meal or brushing your teeth or the battle to save the world or the moment of your death. Whoever took you didn't seem to care what you were doing when you were taken, and now that you're here, they still don't seem to care.
You wake up after what seems like the blink of an eye, nauseous and dizzy but otherwise unscathed, possessions taken away, barefoot and dressed only in a set of plain grey clothing, like the most bland uniform ever imagined, in an empty room with empty walls and one single door with a small barred window and a single number printed just above it. The door is locked and cannot be broken by any means, you can feel your connection with any superhuman powers you had severed, leaving them just out of reach - you can feel them there, tingling at your fingertips or in the back of your brain, but you just can't get to them. There is no one to greet you or explain what's happening. You start to lose track of time, the only sound the distant ticking of what sounds like a massive clock.
Just when things seem hopeless, when you feel like you're about to go mad, there's the sound of a commotion outside your door. The sounds of a battle, or perhaps an infiltration gone just slightly wrong. Either way, when the door opens, there is a figure there with a hand outstretched.
"Welcome to the Broken World. Come on, we'll explain everything just as soon as we get you and the others out of here."
i. The Rescue
The moment of peace and freedom doesn't last for long.
Even while you're still disoriented from everything that's happened in the past few hours, the person who's just freed you pushes a gun into your hands. If you're familiar with guns, it's simple enough to use, with a recognizable safety and trigger, a magazine of bullets attached to the bottom. If you're not familiar with guns, well...the person who just rescued you will give you a minute-long introduction to it. Press this button, click this hammer back, pull the trigger to shoot. Nothing fancy, but enough that you won't hurt yourself or anyone else you're not supposed to be hurting. Probably.
After being handed the gun, the person rescuing you looks at you not unkindly and gestures for you to follow, leads you through a maze of concrete corridors to the entrance of the building. There, you'll find something of a small warzone, a battle in progress though almost completed, in the parking and courtyard area between several small, squat concrete buildings. There, huddled in the safety of the building's entryway, the person who just rescued you will point across the courtyard toward an encroaching patch of jungle and quickly explain the situation - you've been brought to this place by the Sylphid, long-standing enemies who will "eat your soul" and replace you if they catch you, and the person rescuing you is part of a resistance army intending to overthrow them. You're to make your way across the courtyard and into the jungle, where you'll find someone named Brycen, a blue-skinned man who will get you out of here even as the battle rages on.
The courtyard is mainly open, with a few benches and trees that can be used as cover, and there is a small group of Sylphid - the enemy, the people who took you and are now shooting at you, but who look like average everyday people - who are taking potshots at whoever crosses the courtyard even as they engage with the rebels. You'll be provided with suppressive fire from those same rebels while you cross the courtyard, but other than that, you're on your own unless you want to take the run with whoever else just got rescued.
ii. Race Through The Jungle
Once you make your way across the courtyard and into the jungle, you'll find Brycen waiting for you about a 10 minute walk in. The moment he sees you, he gestures you over and leads you a few feet further into the underbrush where there are a few All-Terain Vehicles parked in a small clearing. Shooting you a little grin, Brycen spreads his arms to present the vehicles, then heads over to the closest one. What follows is a quick explanation of how to use the ATV, a small hovercraft that can seat two. Brycen points out another ATV that is driven by a member of the resistance, and tells you that this person will guide you to the Witches Camp, where you'll be living from now on. But it's on you to pilot the ATV from here to there.
Well, you and your new friend.
See, there are half as many ATVs as there are people, and each one does seat two. Brycen gestures at the nearest extra-universal arrival and tells both of you to hop on. Now, you're both bound for the Witches Camp together, for better or worse. It's a long walk, so don't piss off your pilot!
Or overturn the ATV or crash it, because the path from the clearing to the Witches Camp is rough, without many trails or paths that have been carved out of the underbrush, something the revolutionaries have done to avoid being tracked back to their home. The ride will be bumpy, hover-vehicle or not, with a lot of swerving to avoid obstacles and dodging to avoid branches. Hopefully, you won't have a run-in with any of the local jungle wildlife, which can range from small, relatively harmless animals to lizards the size of small dinosaurs and wild cats.
It's a wild ride, but eventually you make it to the Witches Camp, a sprawling maze of low-to-the-ground buildings and markets interspersed with jungle for cover, and the rebel leading you keeps doing so until you pull up in front of Central Command. This building is one of the nicer ones in the area, and houses the Witch herself as well as the seat of the revolution. This is where all of the rebel plans are made and where new arrivals are put up.
iii. Welcome Home
Once you enter Central Command, you'll find that they've prepared space for you. First, you'll be led to the residential area of the large building and given the keycard to your new apartment, a small furnished studio apartment with a main living/sleeping area, a desk, kitchenette, bathroom with shower stall, and a walk-in closet for storage. Once you've been oriented to your new apartment, you'll be taken to pick your network device from an array of devices ranging from ultra-modern tablets that can fold into the shape of a phone to an equivalent of regular modern-day cell phones to magical tablets or books that can be interacted with by characters unfamiliar with technology. They'll also offer to alter your own phone or device to access the network, if you prefer that.
After that, you will be guided to one of the big board rooms in the Central Command, where you'll find a large spread of food on the table, ready to be dug into - all the staff at Central Command have brought food from home to share with the new arrivals. You'll also find notebooks and pens to take notes, because this is the official orientation, and you'll come out of it having learned pretty much everything about the rebellion, the Sylphid, how the rebellion originated and most importantly, how you got here and how you can go home.
This is where the rebels point out that helping them is helping yourself, because the only way to send you home is to commandeer the device that brought you here in the first place, and the only way to do that is to overthrow the Sylphid overlords.
After this presentation, no matter how accepting or skeptical you are, you'll be given a small stipend and set free to explore the city, linger around and chat over the potluck leftovers, go back to your apartment, make a network entry to meet other people, or whatever else you'd like to do. Want some new clothes? They can direct you to the markets. Looking to start learning magic? They can direct you to the Mage's Sector where you can find a teacher. Looking to dance your cares away in the wake of this terrible upheaval? They can direct you to a club in The Electric Heart that sells cocktails that'll erase all your pain for the evening.
Go wild. The Witches Camp is your new home. What will you make of it?
iv. Network
Once you've settled into your apartment in the evening, you're free to browse the internet and intranet on your new network device. Care to make an entry and meet the others in your same situation?
Dakota Perkins | OC
Crouched behind a tree stump already pockmarked with bullets at the far end of the courtyard, Codi stares critically at the pistol in her hands. The tutorial on how to use it ended just minutes earlier, so even if she didn't already know how to use a gun, she and her fellow freed prisoner beside her ought to know how to use them now. This isn't what has the somewhat disheveled redheaded woman looking so disdainful. The way she easily handles the weapon, disarming it and slipping out the magazine to check its ammo, also suggests that a contempt or unfamiliarity with this particular brand of violence isn't the culprit for her bad mood, either. She recognizes that sometimes the most efficient solution to a problem is to shoot it.
Being kidnapped before even having the dignity to wake up in her own house, enjoy the breakfast made by her own husband before going to the office building she owned, for the company she directed - being so unceremoniously denied the life she'd spent so long cultivating for herself? Now that has her mood soured. It's not the pistol's fault, of course, but it can't talk back to her. Easy target.
"You could have been a cup of coffee," she complains at the gun with a heavy sigh, even as she slaps the magazine back in and chambers a round. "Or a cappuccino. I'd kill for a decent cappuccino right now."
She whips around the trunk, taking several half-blind shots at the Sylphids (at least, she assumes they're Sylphids, since they're shooting back at her) at the other end of the courtyard. Personally Codi doesn't stop to check if any of them hit, but it should be noted that they all miss. Badly. Woodchips spray from behind her head as their opponents return fire and she ducks, wincing.
"--Do better," she hisses at the gun. Codi abruptly turns her focus to the fellow prisoner hiding next to her, looking flustered and very oblivious to the fact that her primary conversation partner thus far has been an inanimate object.
"You think we should keep trying to pick them off, or make a run for it?"
III. Acclimation (CW: drinking)
From one loud place to another. The next few hours are a blur, punctuated by notable revelations and hard resets. All of them are very far from home, commandeered first as prisoners, then as freedom-fighters. They are expected to adjust. Codi already tried one approach there, getting a much-needed shower and reorganizing the apartment she's been given, but eventually she found herself staring at her reflection in the bathroom mirror anyway and despising the unkempt wretch staring back.
She needs to get established.
After another few hours of blowing through most of her stipend on better clothes, makeup and food, Codi finds herself at a nightclub, feeling much more confident with a gently nursed martini-like drink in hand as she scouts the bar. Her appearance is one she's chosen carefully; a short dress with hints of glitter and kitten heels says that she's looking to enjoy herself, but her more subtle makeup and plainly-styled hair says that she isn't trying to get completely trashed in the process. Controlled chaos. That's what she usually aims for, anyway.
After taking some time from various angles of the club to get a read of the place, Codi will use the night to watch for anyone that looks out of place - preferably for her fellow recently freed prisoners, even better if it looks like they're nearing the bottom of a glass. She slides up to them with a toothy smile.
"So the world's ending and some idiot gave me a wad of cash," Codi says brightly, voice raised over the din of music and partygoers. "Can I buy you a drink with it?"
IV. Network | Text
[Early the next day, Codi decides to take her recently revamped cellphone and do some research with it.]
[...Well, more like social networking that's thinly veiled as research. Someone somewhere will find this information useful, she's sure.]
Show of network hands: Who here is from Earth? Just me?
IV. Network | Text
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[Though many people have questioned his humanity over the years. It didn't change the fact that he actually is, in fact, still human.]
Space travel is expensive for most, I've heard.
[Cost isn't really something he's had to worry about too much. If he'd needed funds he usually had them and if he didn't? Well, it was easy enough to find a corrupt politician's assets to hack in the name of freedom fighting.]
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But that's expensive for most--not you. Do they have frequent flyer cards for space travel or something?
[Codi can guess that the real explanation is a little more dour than that - either this person came from money, privilege, some combination of both, or had the skill and wherewithal to avoid the cost. That last option is especially interesting to consider.]
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aljk;sfdfd I feel like I need to apologize for Mr Cactus here. Sorry Codi
LMAO don't be, Codi is Pushy
Doesn't change Heero being a little shit. lol
IV
I spent most of my life on Earth. But this is actually the third world I've found myself inhabiting.
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Where was the other place you lived?
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iii
Then she shrugs.
"Not the first time I've been around for a calamity, but the first time I've been paid for it." She nods, her own drink finished. She's clearly spent her money on looking more like herself, too.
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"That's a change I can get used to," she laughs, raising her glass to her lips. Codi doesn't take a sip, however; instead she gestures to the bartender with it and points to Vol'tha's empty's glass, mouthing on my tab in an exaggerated way. She turns back with a wide grin and an extended hand. "Dakota Perkins. Call me Codi. What's your name?"
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"Vol'tha, Vol'tha Doneeta," she responded, offering her hand in turn. And, well, Dakota is a new name to her, certainly.
"Perkins," she repeats, the strange word interesting to sound out. "Per-kins. What planet do you hail from?"
[OOC: Fair warning, either after I started the TDM - or I missed it - turns out fandom OCs are forbidden, alas, so I won't be apping Vol'tha. Which is a pity, because everyone seems so cool, like your Dakota! I'm happy to thread out regardless, but your call overall. :)]
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Codi shakes the offered hand with a firm grip, giggling at Vol'tha's attempts at working out her name. "Vol'tha," she repeats back in a similarly exaggerated way - a silent acknowledgement that they're both very out of their depth right now. The Twi'lek's follow-up question punctuates that point. "I'm from Earth. Illinois, if that means anything? It probably doesn't. Where are you from?"
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iv | text
It's not where I was before this though.
[ the more pertinent part of the equation, he thinks. ]
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[This is starting to become a more common response than Codi was anticipating. She's still grappling with her feelings on the matter, but at the moment it's a lot of 'small fish in a big pond' energy.]
Where were you before this?
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[ a basic version of the truth, anywhere. he's not sure she'd recognise specifics and either way, given the situation the guardians were dealing with, he's reluctant to give specifics. ]
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You had your own ship? That's awesome! I mean, it sounds like it's pretty normal for you if you can just, you know, take it across space to visit your friends like I might drive across town for coffee, but that's still really neat!
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loose spoilers for cates' run on gotg if anyone has not read that yet and somehow still intends to
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iii
Not something she's terribly experienced with outside of work. But with all of them in relatively the same position, she assumes she might run into people simply by exploring the camp, so she turns her attention to the main thing on her list of more frivolous priorities: finding out what kinds of songs a world like this has.
While nightclubs aren't her typical setting, it's not a bad way to familiarise herself with some degree of local music, and she doesn't look too out of place in shorts, a cropped shirt with voluminous puffed sleeves, and soft thigh boots. She's clearly much more interested in people-watching and listening to the music than actually interacting with anyone, but she doesn't spurn the approach of someone else, and a slight, almost amused smile touches her mouth at the offer.
"Only if you're prepared to recommend me something," she says, light and elegant amusement in her tone matching that expression. "I'd prefer something light on a night like this."
And every night, frankly. She's never had alcohol before since it was decidedly not part of her set diet before she found out she wasn't a regular human, but she's trying not to make that too obvious. And while she has no desire to experience being drunk, she's seen people drinking often enough to know that a single drink shouldn't be a problem.
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"Something light?" Codi hums through a lopsided smile, tapping the side of her jaw with a finger. Sounds like her preference, too; she prefers a drink she can sip, something to nurse throughout the night while others around her get deeper into their cups. Her eyes settle on the martini glass in her other hand.
"How about I get you one of what I'm having?" she asks, holding it up as an example. The liquid inside is clear and the flag is...almost an olive? Like if you asked someone who only ever heard descriptions of olives to make one from scratch. "Or is that too much adventure on top of everything else?"
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"I'll try it. I've been told I should try more new things," she replies, that amusement in her tone seeming to shift slightly, as if she's enjoying a personal joke. One might say she's used to trying new things, considering she previously thought herself to have amnesia beyond three years, and then learnt she just hadn't been alive longer than three years, but she never particularly sought it out. Recently, though, with her bandmates finding out about her artificial human status and her age along with it, they've been pushing her to have more experiences rather than just knowing about things.
She may as well start doing it on her own terms, she supposes, before someone else finds out and starts doing the same thing.
"I might not be finding this quite as much of an adventure as some others, anyway."
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"Here," she says, gesturing for Mikumo to follow. "We can take this to the bar, yeah? I want to make sure no one grabs your drink before you can get to it."
More importantly, she also wants to make sure that her new friend doesn't bounce while she's fetching it herself. Not that the other woman has given any indication that she's flighty enough to try something like that, but Codi doesn't have a lot of money left to spend on these drinks, they need to count for something.
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IV
Is that a planet or something else?
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Where are you from?
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Humans live there, too. But also
Uh. Well. I started listing species, but speech to text didn't handle them very well.
A bunch of other species, let put it that way./span>
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